Lonely Journey by blockerz
Traveling in space can be lonely and dull. Can you make it through the solar system into interstellar space? 
| Link | https://blockerz.itch.io/lonely-journey-ld48 |
| Link | https://github.com/blockerz/LonelyJourneyLD48 |
| Original URL | https://ldjam.com/events/ludum-dare/48/lonely-journey |
Ratings
| Overall | 539th | 3.333⭐ | 32🧑⚖️ |
| Fun | 813th | 2.617⭐ | 32🧑⚖️ |
| Innovation | 324th | 3.45⭐ | 32🧑⚖️ |
| Theme | 365th | 3.717⭐ | 32🧑⚖️ |
| Graphics | 420th | 3.483⭐ | 32🧑⚖️ |
| Audio | 707th | 1.286⭐ | 23🧑⚖️ |
| Humor | 298th | 2.86⭐ | 27🧑⚖️ |
| Mood | 205th | 3.667⭐ | 29🧑⚖️ |
| Given | 24🗳️ | 36🗨️ |
It is good feedback that I should have tried to avoid this situation at the start so that message remains visible. I think after the start that would always be the case.
Once I got the hang of it it made a good background task while watching something.
I liked the messages from 1 (cept the last), it gave it some nice character in the otherwise empty void.
Love it.
For things that could be changed, speed up being the down button got me a few times, might have been better the other way around (also rotating the probe graphic to match), and having some visual change would be nice, e.g. having the probe face your heading.
Think my main feedback would be around UI - while it looked pretty, the "quests" were initially hard to find. And it felt a bit slow paced at times when having to wait for fuel to tick back up
I did want to get deeper into the probe management portion for each mission and have more visual interest in space like passing each of the planets. That would have been the next areas of focus.
Agreed on the buttons I was torn because I felt the thrust should be reverse of the velocity. I had wanted a thrust effect on the pod which would have helped. I also keep pushing the wrong way sometimes though. :)
I think potential improvements would be in showing a clearer overall sense for what I was doing (like additional visual feedback as previously suggested, or something like a map?), and in having more interesting/expressive points of interaction (maybe like using levers instead of buttons).
I love the concept of intentionally boring games, so if you'd like, I can also point out other similar games you might be interested to look at and discuss :slight_smile:
I was thinking along the lines of what would a person (or anthropomorphized A.I satellite) feel on such a long trip in space? How could I give a sense of that feeling to the player in only 10 minutes? How could I make that into a game that would be enjoyable to some people?
Granted I did want to add more of a probe management gameplay and some more visual interest such as seeing each of the planets. I wasn't going for so few things to do between planets. Ultimately it is hard to feel I was successful because I didn't get to the point I wanted to in the timeframe. However, that is always the case in jams so its not really helpful to think only that it would be better if I had more time. It has me thinking more about how I could have used that time better.
I am also glad I submitted even feeling uncertain about where I was at the deadline. It lead to great suggestions from people like you who have experience and information to share. I am grateful that you and others took the time to play and provide honest information.
Overall, well done!
I think the idea of sending messages is good. I provided a reason why you can't talk back because I thought a branching narrative would not be doable. I also didn't want to make the player select words that were not theirs like in most RPGs. That's why I opted for one way communication. Just allowing messages to be sent would work though. Totally agree on the sounds - even just carving out a little time for it would have been good.
One similar game I had in mind that's a recent favourite of mine is The Longing, which is an adventure game about waiting alone in a cave for something to happen in 400 real-time days. It has a lot of really neat little ideas for slow, boring, yet weirdly meaningful things you can do in the 400 days. It's a different sort of game (it's like a fantasy point-and-click adventure), but I think it's worth checking out as a point of reference. I also was thinking of Desert Bus, which I think is less ambitious than your game (lol) but I like how it has fairly simple things, like how it swerves a bit and a bug splats on the windshield, that add a bit of character and engagement to it. I hope these recommendations help!
I would have loved to deliver more on the gameplay of managing the probe. However, it was ultimately Journey 1 that encouraged me to submit. Thanks for the feedback.
Loved this game! A minimal soundtrack would have been neat, or some UI effects. Speaking of UI, the inverted up/down arrow buttons for acceleration threw me off more than once :laughing: This game is pretty much complete and self-contained, which is an awesome feat for a Compo game! Loved the AI/MC drama
I would pretty much only change two things about this game:
- since the craft is solar powered, decrease the amount of power that comes in with distance from the sun
- allow the game to run in the background (because right now it pauses when you switch to another window)
I agree on all points. I have not done music and there was so much gameplay I didn't get to in time that I was afraid to spend time there. It does motivate me to learn more about some of the music and sound generators in case I do a future LD. After playing some other LD games I see how much even a basic track and sounds add to the game jam entry.
I did want to have power decrease as you got further out and require more choices about instruments. I had imaging more to the data collection as a way of score. I also had planned to have OS upgrades sent to you in flight that added functionality or evolved the story. I think more probe management would have been interesting.
The background pause was not intended. Sorry to you and others who encountered that issue. That would definitely make sense.
I really appreciate the feedback!
I get that you were going for a sparse, lonely experience, but I do wish there was more value in the other controls besides thrust and angle. Even just having the message command you to toggle some of those instruments could have made the experience feel less straightforward. But as it is, you've made a very unique experience. Good effort!
Managing power/fuel was nice gameplay, and with amount of controls it was pretty engaging, but power generation could have been just a bit faster - while the sedate pace does invoke the feeling of going deeper into lonely space, it is just a bit too lonely without any audio. Well, at least your game did have actual gameplay.. Either way, I think we should both pledge to always add even just the tiniest bits of audio :)
P.S. I think I missed some text due to it not fitting into box. The button at the bottom right corner bight have been for scrolling but it didn't work for me.
I will join you in the pledge for audio next time. :) I have already started trying to learn a little more about audio production. The part I am trying to work out in my brain is how to devote time to it in the weekend. In this jam if I had another hour, I would have wanted to spend it building out my gameplay concept. I think it will just be to prioritize it over other things and to have confidence (which I do not have now) that I can pull it off in a small time budget.
Having a clear first step also helps - let's say to create and add a sound effect for submitting a command (button press in your case, enter in mine).
That should be enough to get it done, but if still having trouble can always break it down into even smaller steps (like watching a basic tutorial, opening sound editing software, creating/recording any sound, saving, exporting, importing into game editor, etc.)
After creating a few sounds, even if they are horrible, should become at least somewhat more comfortable with using the tools, which in turn will make it easier to continue practicing. Initial few hours are usually the hardest, but always worth enduring.
That's my official pledge, plan, process and pep talk. Now only progress remains, so let's go ahead and make some!
This jam was a fun experience overall and having the opportunity to connect with people like you and others in the jam was the best part. Thanks for sharing.
Thank you for your inspiration - even if it took way longer than it should have, the pledge is complete! Hope you are doing well too <3