RAMnesia by 100th_Coin
As you move deeper through the woods, your amnesia runs worse and worse; But your character's memory isn't the only memory being forgotten.
RAMnesia is a puzzle platformer, where if a variable in the game's memory has been untouched for 3 seconds, it gets erased.
please read the Controls:
W A S D: Moving left, right.
Shift (left or right): Grab / hold an object.
Letting go of shift will kick an object. You can kick an object upwards by holding W when doing so.
Interact with some objects by pressing 'W' when prompted.
The mouse can be used to click on variables, instantly clearing them, or pressing buttons on the title screen.
Quick reset a level by pressing 'R'




This is a puzzle game. All levels are possible, but given the unique nature of the game it might take a while to get used to the mechanic.
Have fun!
Ratings
| Overall | 55th | 4.083⭐ | 62🧑⚖️ |
| Fun | 90th | 3.949⭐ | 61🧑⚖️ |
| Innovation | 10th | 4.517⭐ | 60🧑⚖️ |
| Theme | 811th | 2.776⭐ | 60🧑⚖️ |
| Graphics | 70th | 4.22⭐ | 61🧑⚖️ |
| Audio | 53th | 4⭐ | 60🧑⚖️ |
| Humor | 353th | 2.698⭐ | 50🧑⚖️ |
| Mood | 168th | 3.728⭐ | 59🧑⚖️ |
| Given | 119🗳️ | 166🗨️ |
While a bit hard until you get a grasp on the mechanics, I never felt overwhelmed or like the game treated me unfairly.
What I especially love is the very particular marriage between puzzle and time-critical execution-optimization the game went for,
as the fact you know how do solve a screen kept me going until I got the execution right.
So it was extremely fun and very fulfilling to see the ending screen.
The score is Zen-enough to never really get in the way of concentrating, the Assets are, as with all of your games I played, simply beautiful.
Yeah, I'm very happy to have an absolute favourite right at the start of the Play+Rate :D
Phenomenal work!

P.S.: I called myself 'key' because I was lost at the start until I read the instructions a second time over :face_palm:

In any case this one of the most creative and well executed games I've played lately, game jam or not.
Visuals and music are very good and look perfectly consistent. You create stuff that is commercial material in such a short amount of time.
Only thing is about the theme, I don't get this "deeper and deeper" feeling. Like you have amnesia and that's it, it's not getting worse.
Congrats on your game, I'm sure it will add new impresive grades to your list! It is from me in any case!

Would love to see hotkeys for resetting variables and tutorial for picking things up, didn't understand how to pickup keys until i've read controls on game's page. But that's just small QoL things.
Good job!
I did have a few hiccups with the WASD control scheme being an AZERTY user, and it was sometimes frustrating to lose the items because you picked it a bit too early.
But otherwise, a fantastic entry for sure. Congrats!

Took me 18 minutes but I made it. There was so much to process at once I think my head was close to frying under the pressure but I prevailed! :D Fun game and considering it's a compo, I am super impressed with the overall package; the visuals, music and sound is very well done, just like your last game <3
Overall it was a really awesome and innovative game with amazing graphics and solid audio/mood. Sadly we didn't really get far enough to see if "Deeper and deeper" played out at all, as in the first few levels it really doesn't seem to come into play at all.
The puzzles were honestly so fun and interesting. I really did love what little I saw, and wish I could have seen more. Marks for improvement would be that the music, while thematically repetitive to fit within the whole "3 seconds" idea, could have had a little more variation in its loop to keep from getting old too quickly. That and having a mode to make the game more accessible would have been perfect.
How did you do all that amazing art/animations in only two days? I love the puzzle aspect. This is SUCH a good game.
I will note that the UI seemed a bit bugged on my monitor, you can see it in the vod here:
https://www.twitch.tv/videos/1007338673
If it helps, I was playing on a 2k monitor, so that could have been the problem.

The first playthrough I've missed the label chest completely, so that's the reason there isn't any name. The customisation is a great touch.
The movement feels a little like the acceleration to top speed is too slow, in my opinion.
Graphic style is fitting the genre and feels really nice. How did you make the black fuzzy halo in the menu screen, I'm curious?
Audio puts the whole thing together. Nice job there. The P-block music was a good idea, it connected with me instantly.
Simply put: this is a very innovative and fun game. :slight_smile: I've played it 6 times (I was aiming at sub-2 minutes, but I think that sub-1 minute is possible. What is your best score?)
The mechanic execution of the puzzles gets more difficult than working out how to solve them, so maybe slightly longer timers on the variables for breathing room would be good.
Love the backgrounds as well.
Excellent job!
I completed it first time I played it in about 15 minutes. I can't for the life of me recall how I completed the 6th level.
Awesome great looking fun entry with a very interesting mechanic, and great sound and mood. Too bad we didn't get to hang out more in the voice chat this LD. I hope this was't the last compo.
Anyway, well done and awesome job. Hope to see you again next LD m8
Music is adorable and graphics are also very nice! Everything feels polished, and I didn't meet any bugs. Really nice piece of a combo game. Impressive work!
I had a bit of a display issue - the game automatically goes to full screen but the left and right edges of the screen are cut off. Like so:

Other than that it was a very interesting concept. Took me quite some time to get the timing right on some of the puzzles. I was able to eventually jump out of bounds I think and it wouldn't reset me after that haha. I enjoyed it for sure. Good job!
Very impressive for creating this game in a compo jam!
Oh I just wondered, if you were the same person, that made the ribbon game from last jam, and I was surprised to be right :D I wonder if I recognized it because of the similar character or because of an iconic art style^^
Aand now I noticed, that you can click on variables to clear them xD well I read it but I forgot it, would have made the game slightly easier for me, but thats fine^^ I guess you can play it that way if you want to have a challenge.
Speedrun Time: 12:36.66 (did one run)
One last thing: After getting back to the end screen right now... That music is so heartwarming. What program did you use to make the music? :D
I also experienced the cropped screen issue on my Dell Inspiron 15 gaming notebook with a FullHD display running on GeForce 1050Ti, hope this info helps you figure out how to tackle the issue.
Awesome game, congratulations! :trophy:
Just to warn you that your game was reuploaded here: https://threadloop.itch.io/amnesia-0
They also reuploaded one of my game to submit it in jams with cash prize. So I checked "their" other games to see if they were also stolen. And sure enough they are.