Drilling With Dice by KunoNoOni
Welcome to my game!
Known issues:
- Being a WebGL game the Quit Game button on the menu doesn't work correctly
- The Back to Titlescreen button on the Lose screen doesn't work correctly. Not sure why either...
- Not really an issue just something I forgot to solve for, but it is possible to click the reroll button when you have used them all of the dice and none are left in the dice tray. Nothing happen other than hearing the dice rolling sound.
- The display of money isn't correctly formatted... i.e. there are no commas
- The phase button initially say Drilling Phase when it should say End Drilling Phase
Please let me know if you find any more bugs. I did my best to squash as many of them as I could.
TLDR:
Drilling: each depth box needs a pair of dice to work. i.e. 1 1 2 2 3 3 After you place the dice click the Roll Result Die to see the outcome Click Reroll to reroll all of the dice in the dice tray, but you only get one per phase Click End Drilling Phase to move onto Processing Phase
Processing: all of the dice in the Processing panel will be added together and there total will be multiplied by a number to determine how much money you get so the higher the die number the better. Click Roll Result Die to determine outcome
Click End of Day to start a new day
Each Phase has a 34% or 2/6 chance of failing. Failing costs $250,000 for Drilling and $200,000 for Processing plus and additional day
It costs $1000 * 100/200/300m depending on which one you do but you only pay if you are successful
Drilling With Dice
You are a failing mining company who has 30 days to fine the rare mineral Ludarium, which is 3500 meters down. If you cannot then your company will go bankrupt. You start with $1,000,000.
You start by DRILLING the ground in hopes of finding something you can sell to continue to fund this expedition. Your drill and processing machine are old and have a 34% chance of failing on any given day. It costs $250,000 to replace your drill bit and $200,000 to fix the processing machine.
You have 3 depths you can drill at, 100m, 200m, or 300m. It costs $100,000 per 100m. If you were to drill 300m then it would cost $300,000. Your drill can fail no matter how deep you go but you need to reach 3500m before the end of 30 days or the mining company will go bankrupt.
To Drill you need to place pairs of dice into each depth slot you want to drill. For instance if you want to drill 300m then you would need 3 pairs of dice, one for each depth.
A full day consists of Drilling and Processing.
If the drill does fail then you only need to pay to have it repaired but you will lose an extra day because of it.
If you are successful with the Drilling you will then move on to Processing the ground you just drilled in hopes of finding something useful to sell.
Processing just requires you to place the dice in the Processing slots. The larger the numbers then more money you will make as all of the numbers on the dice are added together.
You only get one Reroll per Drilling and Processing.
You can still fail while Processing and it will take a day to get the machine up and running.
Good Luck!!
| Link | https://github.com/KunoNoOni/DrillingWithDice |
| Link | https://kunonooni.itch.io/drilling-with-dice |
| Original URL | https://ldjam.com/events/ludum-dare/48/drilling-with-dice |
Ratings
| Overall | 851th | 2.648⭐ | 29🧑⚖️ |
| Fun | 875th | 2.222⭐ | 29🧑⚖️ |
| Innovation | 514th | 3.096⭐ | 28🧑⚖️ |
| Theme | 708th | 3.093⭐ | 29🧑⚖️ |
| Graphics | 756th | 2.769⭐ | 28🧑⚖️ |
| Audio | 344th | 3.333⭐ | 29🧑⚖️ |
| Humor | 541th | 2.196⭐ | 25🧑⚖️ |
| Mood | 770th | 2.58⭐ | 27🧑⚖️ |
| Given | 24🗳️ | 29🗨️ |
Nice work on the concept
- good concept
- sounds really made the dice feel real
- the constant phase rotation gave it a good rythm
Improvements:
- the processing button being on the left under the drilling tray seemed counter intuitive
- I got tired of clickling and dragging, would be nice to be bale to just click the dice and it auto drop in the next available tray slot
- I didn't catch a reason I wouldn't want to put all of my remaining dice into the processing tray at the end; so why must I click-and-drag everything; shouldn't they all just auto-deposit when done with that phase?
-some random events/phases/mechanics mid-way through the game would add needed change to the flow of the game to keep things interesting.
Bugs:
- didn't find any
@bw-devel You do want to put all of your dice in the Processing dice tray, but since you get 1 reroll you should use it to see if you can turn the low numbers into higher numbers. This way you can earn more money.
@verygenuinecraze The instructions are in the description and in the game. I apologize if they were confusing.
That being said I didn't feel like there was much choice in the game. You roll the dice and hope to get pairs and stick what you can in, then you hope to roll high numbers and slot those in. I feel the extra failure chance on top of that means that my actions didn't feel like they had much weight.
I also had the game crash when I accidentally let go of my drag in the wrong spot and then got a browser alert.
All that being said the mechanics are present to make a good game. The sound of the dice and the little spinning animation is really nice. It does feel satisfying when you do slot in a dice. And the music was pretty good.
Anyway, worth every bit of Ludarium spent on it.
A few things that hurt my experience:
- Dice tray is far away from the place to put the dice, when trying to play fast this long drag-and-drop dominated my experience. It's not ambiguous where the die goes and I really wished I could double-click it. Or at least have the drill and processing right above the tray, and the text above that.
- The game has a LOT of text. Most of it too small to read so I didn't. I think it said "tip" but I couldn't read any of the tips.
- I quickly settled on the algo that the other commenters mentioned: drag and drop pairs, click reroll drag and drop any extra pairs, then click drill then drag/drop high numbers, reroll, drag and drop highs again, new day repeat.
So those are some critiques but I don't want to overstate the negative. The interlocking system of dice and different sorts of machines was compelling. I just needed a little more wiggle room in how to make decisions. Maybe I need to load dice into the drill and the processing, and my choice is about what dice to use where? "This pair of 5s could let me drill down another 100m but that won't leave me any high dice for the processor" or some tradeoff like that.
The vibe was cool, and I enjoyed the music. With just a *bit* more fast-play friendly UX and a few more actual decisions I might have been straight-up hooked.
As it was I did play a while (ran out of money). Nice work on making something pretty interesting and ambitious here.

I also managed to get a crash by dragging a dice over to the "Processing" area but i could reproduce it.
Music and sound effects where really good and this game would be really good with a but more time put into the graphics etc... Nice game.
I like the chill upbeat music and who doesn't like dice sound effects :D
* Pair : 10 * die value
* Sequence > 3 die : 50 * lenght of sequence
* Triplet : 20 * die value
* product that make 48 ( 2 4 6, 2 2 6, 4 2 3 and so on ) one free reroll or 500m
You could have a set of challenges for each processing day ( like 3 random sequence to match ) with different values
* you could also buy saving throw, or modifiers ( + 1 to a die, 1 die reroll and so on )
I did get a weird bug with it where it kind of crashed on me and made it freeze all input. Music still played but I couldn't do anything. Might be some weird issue with firefox? Not really sure, but I attached a picture of how it looked: 
Graphics were functional and fine, and the music was nice!