Orbit by roban101
On your way to eat earth you must first navigate your way through the solar system and the other planets, unfortunately for you some are heavily guarded and the easiest thing to do is to kill the guards and eat the planet too! All the way to earth, and a full stomach!
OBS! The help button does not work! The help will be located underneath here instead.
Controls / Help
- Use arrow keys to navigate the level select screen
- Click the enter/return key on the level select screen to enter a level
- Point in the direction you want to go with your mouse
- The further away you point the faster you will go
- Left click to shoot rocket
- To remove the forcefield surrounding the planets you need to kill at least 75% of the defenders
- More rockets can be found bouncing around in space
- You have only three hearts to complete a level, luckily for you they replenish after each try on a planet
- The game doesn't save what so ever, so if you quit you'll have to replay everything (Although it isn't very long)
I have plans to continue working on this game, fixing bugs and adding new content, and when that is done release it for tablets.
OBS! The help button does not work! The help will be located underneath here instead.
Controls / Help
- Use arrow keys to navigate the level select screen
- Click the enter/return key on the level select screen to enter a level
- Point in the direction you want to go with your mouse
- The further away you point the faster you will go
- Left click to shoot rocket
- To remove the forcefield surrounding the planets you need to kill at least 75% of the defenders
- More rockets can be found bouncing around in space
- You have only three hearts to complete a level, luckily for you they replenish after each try on a planet
- The game doesn't save what so ever, so if you quit you'll have to replay everything (Although it isn't very long)
I have plans to continue working on this game, fixing bugs and adding new content, and when that is done release it for tablets.
Ratings
| Coolness | 100% | 1 |
| Overall | 2.92 | 660 |
| Fun | 2.63 | 731 |
| Graphics | 3.32 | 344 |
| Humor | 2.18 | 695 |
| Innovation | 2.63 | 697 |
| Mood | 2.73 | 625 |
| Theme | 3.21 | 585 |
I would've really liked some sound in there. Also some of the hit boxes are maybe too big, like with the blowfish-type enemy.
Very nice game you did in such a short time! Nice!
- space whale!
- graphics create good mood
The nay:
- gameplay feels extremely clunky
- character hitbox is too large, often causing me to take damage even if sprite clearly didn't overlap with any danger
- random spawning can be very unfair; sometimes I started level very close to enemy and losing heart already, other times ammo packs spawned within force field
- ammo packs block my bullets
- no audio
- no in-game help ^^"
- level selection screen is a bit counter-intuitive; if I see the next planet somewhere down, I expect that down key will bring me there, not right
- Pluto needs more love ♥
- for some reason, main menu wasn't responding until I toggled fullscreen mode O.o"
Tips for the future:
- it's a good idea to make collect boxes at least as large as sprite (so that players won't experience hitting the collectible item and still not getting it) and hit boxes at most as large as sprite (so that players won't experience taking damage when missed a little)
- be careful with randomly generated levels; make sure to avoid very unfair or impossible to complete combinations
- do include your help screens in game ;)
Good luck with future gamedev~!
The only thing that annoyed me was that the circle collision wasn't percise even though it's one of the main mechanics of the game (+it's relatively a simple code). It made me die a couple times. Make sure you don't use integer numbers or something. But except for that - great game design, even if not THAT original it's still well implemented. Well done!
I still could see the graphics where gorgeous!
Gj