Monster Slayer by Pheonise
WARNING: WEBGL EXPORT IS NOT THAT GREAT - LOCAL BUILDS INFINITELY BETTER (At least on Windows - don't have other OS to test, so those builds might be not-good)
What was intended to be a dark and gritty telling of a village beset by evil turned out to be a pretty dumb and silly game.
I curse my inability to plan around my zero-skill at art! I'll have to practice art for next Dare.
Not happy about this submission, but figure I'd put it up anyway.
Source code turned to rubbish in the final few hours, so don't look to it for learning. Unless you want to learn what NOT to do.
NEXT TIME, things will be different.
What was intended to be a dark and gritty telling of a village beset by evil turned out to be a pretty dumb and silly game.
I curse my inability to plan around my zero-skill at art! I'll have to practice art for next Dare.
Not happy about this submission, but figure I'd put it up anyway.
Source code turned to rubbish in the final few hours, so don't look to it for learning. Unless you want to learn what NOT to do.
NEXT TIME, things will be different.
Ratings
| Coolness | 44% | 1504 |
| Overall | 2.50 | 877 |
| Fun | 2.83 | 588 |
| Graphics | 2.29 | 823 |
| Humor | 3.11 | 294 |
| Innovation | 2.04 | 888 |
| Theme | 2.96 | 715 |
fits the theme in an interesting way
well done
I've replaced the Web link with a non-WebGL version (since Unity's WebGL ain't that great yet).
Also, still trying to move after I die makes a hilarious bug. The blue guy seems to disappear into the ground, so everybody else has no idea what to crowd around, and they end up merging into a single green mass somewhere off in the distance.
Axing everyone down quite entertaining!