Touchdown by Paul Nadan
Your teammate can still make one last Hail Mary pass to win the game, but you'll need to go deep! And deeper, and deeper...
Dodge defenders, avoid hazards, and travel the world as you try to catch the game-winning pass.
Installation: download and extract Touchdown.zip, then run the game.exe file to play.
Controls: press Enter to begin, and move using arrow keys or WASD.
Programmed within 48 hours in python using the pygame library. Art created using paint.net. Music created using MuseScore 3.






| Itch.io | https://superduperpacman42.itch.io/touchdown |
| Github | https://github.com/superduperpacman42/Touchdown |
| Original URL | https://ldjam.com/events/ludum-dare/48/touchdown |
Ratings
| Overall | 75th | 4.024⭐ | 23🧑⚖️ |
| Fun | 182th | 3.762⭐ | 23🧑⚖️ |
| Innovation | 245th | 3.595⭐ | 23🧑⚖️ |
| Theme | 42th | 4.31⭐ | 23🧑⚖️ |
| Graphics | 231th | 3.786⭐ | 23🧑⚖️ |
| Audio | 291th | 3.425⭐ | 22🧑⚖️ |
| Humor | 8th | 4.4⭐ | 22🧑⚖️ |
| Mood | 158th | 3.75⭐ | 20🧑⚖️ |
| Given | 22🗳️ | 24🗨️ |
You may want to make the game a bit easier on the first yards to let the player be confortable with the controls
First of all, this is a hilarious and inspired premise. There are 3500 entries so far for this Ludum Dare and I would be surprised if any of them did anything similar.
The variety of areas is very nice, especially since they all have mechanical differences rather than just being a reskin of the same level. The character jumping in a boat to cross the ocean was unexpected and the animation was great. My only gripe with the graphics is that there were occasional moments where I wasn't sure quite what the hitboxes were supposed to be; but they were generally pretty forgiving. The "LD" in the touchdown zone and jersey number 48 were nice touches.
The music was varied enough that it didn't get stale after playing several times. It would have been neat if the instrumentation changed based on the biome you were in (also PSA --- there's a Musescore 3 now!).
Nice work for 48 hours!
Gameplay is fun, and a good difficulty lvl. Graphics are satisfying. Whole premise is hilarious.
And it runs in Wine! Nice!
P.S. This is the first game that I've given all 5 stars on!

I did not get far, but that was fun!
I had to edit your code a bit to run it on linux, but I really liked your take on the theme, and the attention to detail. The football players all have different numbers!
1. If you had a simple tutorial, it would of helped me get used to the game.
2. If you made the start a bit more easier (slower enemies, less enemies, etc.) it would help a lot of new players get used to the controls.
Overall, I thought that this was an extremely addicting and fun game.

This is my kind of game. The games that take a very simple idea, then upscale it to the silliest concept possible. I went on this thinking it'd be different levels or something, but when I found out that it was all a single sprint, I was amazed. When the quarterback kept running past the field and into upcoming traffic, I cracked up laughing like a madman.
I've played a bunch of games on this jam. Plenty of amazing ones, othes with great gameplay, and others very thoughtful. This compo entry is, as far as I'm concerned, the funniest one I've played on this jam, just because of how ridiculous it is.
Gameplay is good, presentation is fine, the music is unintrusive, but it all comes together to create a quirky, enjoyable, hilarious and absurd experience. Ludum Dare was made for things like these! :whale: