Pagemage by OrbitalBlueprint
Play as the Page Mage and venture deeper and deeper into a book, fighting monsters along the way and gathering powerups to ready yourself for the tower in the middle of the field.
Each level, or page, has letters in the middle, which can be gathered to be used as projectiles. Some of these are helpful words, which can either give you health, give you more hearts, or increase your bullet capacity.
Controls
- Arrow keys: Move around
- X: shoot
Use of jam theme (Deeper and deeper)
You journey deeper and deeper into a book.
Unfortunately due to the time constraints, I wasn't able to fully finish this.
While I'm pretty proud of what I made, the game still has its obvious flaws due to me getting overly ambitious during the jam yet again. For instance, the gameplay isn't fleshed out. Also, the tower was intended to end with a boss battle, but in the jam submission build, the tower's levels have no end, instead making the goal "venture through as many levels as you can".
So essentially, if you got a game over in one of the tower levels, that's pretty much it :)!
Screenshots

| Windows executable | https://drive.google.com/uc?export=download&id=1M0Iopu04aiZ7dcN4JEiRKaiuxJ9GlIKe |
| Gamemaker Studio 2 project file (github) | https://github.com/orbitaldot/DeeperAndDeeper |
| Original URL | https://ldjam.com/events/ludum-dare/48/pagemage |
Ratings
| Overall | 33th | 4.158⭐ | 21🧑⚖️ |
| Fun | 37th | 4.132⭐ | 21🧑⚖️ |
| Innovation | 7th | 4.553⭐ | 21🧑⚖️ |
| Theme | 160th | 4⭐ | 21🧑⚖️ |
| Graphics | 47th | 4.263⭐ | 21🧑⚖️ |
| Audio | 25th | 4.105⭐ | 21🧑⚖️ |
| Humor | 136th | 3.447⭐ | 21🧑⚖️ |
| Mood | 79th | 4⭐ | 21🧑⚖️ |
| Given | 11🗳️ | 14🗨️ |
this game is amazing.
I really like playing inside a book. Special items being spelt out is very clever. The setting is amazing.
The game is a bit hard, I think probably because to turn you need to move in a direction so I often just run into enemies when I try to attack them.
I think if you had a mouse for aiming it would make controls smooth.
Great game!
Great job!
As mentioned above, basic mob enemies were the hardest. Probably a bit too fast, especially when 3 of them gang up on you :D. Difficulty curve could probably be tweaked a bit.
Good game though, feels like a concept powerful enough you could potentially expand on a bigger scale game!
Good BGM and nice, consistent, graphics. Sweet game!
If you're looking to add stuff to it post jam, I think it would be cool if there were some strategic decisions during the runs, like in a "choose your adventure" book, where you can choose your rewards / upgrades / shortcuts / enemies by going to different pages. I hope you keep working on it, I'm a fan!
however i just wished that there could be a bit of buffer time between entering each page? but overall really really well done!! :>