Caves of the Forgotten by CorbenG

A short game about exploring the depths of the caves of the forgotten. Put your spelunking skills to work and discover the characters lost to the depths...


Beware, for these are the Caves of the Forgotten.
No one who has ever entered has come out alive... or ever will...
My first game jam! I had a blast!
WEB VERSION AVAILABLE!
Ratings
| Overall | 432th | 3.484⭐ | 65🧑⚖️ |
| Fun | 687th | 2.929⭐ | 65🧑⚖️ |
| Innovation | 719th | 2.722⭐ | 65🧑⚖️ |
| Theme | 277th | 3.849⭐ | 65🧑⚖️ |
| Graphics | 184th | 3.889⭐ | 65🧑⚖️ |
| Audio | 616th | 2.661⭐ | 61🧑⚖️ |
| Humor | 94th | 3.613⭐ | 64🧑⚖️ |
| Mood | 426th | 3.292⭐ | 62🧑⚖️ |
| Given | 61🗳️ | 90🗨️ |
I'm sure Mike's his goal by now.
Great art tho. I love it!
The visuals are the best part here. I especially like the main character's walk animation - that hair bouncing and bobbing as he strolls is really cool. It's a bit light on gameplay, though.
I enjoyed this. I have no idea why I'm trying to collect ducks, but the humor of doing so is fun.
The whole thing where you find skeletons labeled with names and ambitions spoke to me... especially since that's *not* something we often see in modern life. Survivorship bias gives us dreams that are lavish and unrealistic. It would be better if we could all see the skeletons and ambitions scattered about the place. It's unfortunate that we hide them.
Well done.
I believe a background music, even a very simple one, would have complemented your art nicely!
This is a bit of a nitpick, I would have liked to be able to close the waiver popups with a key instead of the mouse just to maintain the immersion.
My only minor nitpick (and it's been mentioned here) is that I wish there was some background audio. Maybe not music per se, but wind and drips etc. Anyway, brilliant work, I just need more of it!
good job !
After all absolutely cool compo entry, kudos to you for creating this in 48h.
Closing the Menu with "E" would be a nice addition, also I was told recently, that if it is 'Keyboard Only' (which would be the case if the Menu can be closed with a Keyboard button), Controls should be on the Arrow Keys, instead of the WASD keys. Didn't know about this myself because up to this jam I only created 3D Shooter Games. xD
I also liked the twist at the end and the easter eggs on the way, had to giggle quite a few times. :D
If you'd like some more critical feedback.
I liked the climbing mechanic, and wish it was somehow expanded a bit more. Maybe needing to time your climb between traps and obstacles so you can still reach your objective, or having lower stamina and needing to grab recovery McGuffins something.
I thought the gameplay loop was kind of repetitive. Would be fun to have seen a few different types of obstacles.
Still a good entry. Good job!
Too bad you didn't manage to squeeze in some background music. The idea of exploring and finding out about the different characters is really nice. Nice job for your first jam!
I had a lot of fun with this game, super impressive work, especially for a first jam — it's a compo entry, even!
The pixel art and animations are superb, and the references made me smile all the way into the cave. I personally like the pace of the game, the slower flow gave it a contemplative feel. Not sure if I have any criticisms, I found the game to be a very concise and complete little experience. Are you looking to add more content or expand it somehow?