Endoparasitic by miziziziz
Infected, partially devoured, survive. Prevent the parasite from going deeper into your body, as you escape the depths of your lab.
| Link | https://nartier.itch.io/endoparasitic |
| Link | https://nartier.itch.io/endoparasitic |
| Original URL | https://ldjam.com/events/ludum-dare/48/endoparasitic |
Ratings
| Overall | 52th | 4.089⭐ | 131🧑⚖️ |
| Fun | 152th | 3.819⭐ | 129🧑⚖️ |
| Innovation | 16th | 4.422⭐ | 130🧑⚖️ |
| Theme | 621th | 3.305⭐ | 130🧑⚖️ |
| Graphics | 338th | 3.601⭐ | 131🧑⚖️ |
| Audio | 222th | 3.559⭐ | 130🧑⚖️ |
| Humor | 373th | 2.647⭐ | 111🧑⚖️ |
| Mood | 27th | 4.234⭐ | 130🧑⚖️ |
| Given | 4🗳️ | 0🗨️ |
The control scheme is awesome in how it's both intuitive, fluid and also deliberately inconvenient to build tension, animations feel slick and satisfying, especially reloading and using syringes. Visuals and audio are minimalistic and do a great job a setting the mood.
I love it.
I hit a bug where, after entering a map, my revolver appeared to be full (when I expected to have to reload it) and then when I went to fire it was click, click, death.
Also mouse wheel was an odd choice to open a menu... Would be especially confusing for anyone rocking a touchpad.
Seems like we chose similar movement mechanics for our games :)
Innovative movement mechanics, excellent concept, well executed (aside from a little jank in the menu/inventory side of things) and a compelling use of the theme.
Side note: Assuming you did the sound effects, are you alright?
Really nice graphics, mood.
I was cringing from the sound effects, because they were so horrifying. This truly is a surreal experience. The movement is super unique, with great gameplay. The graphics are simple but effective, with a lack of post-processing. Everything about this game is pretty much great. A bit too hard though.
Great job.
Some times, I restarted the lvl without the gun, it felt like a bug, but... added a whole extra layer of anxiety.
And the feeling, on reloading, was just the correct amount of desperation.
You could benefit a lot from a little more polish on audio, tho'.
But it was very interesting and challenging... I LOVED IT.
My one thing was perhaps that opening the inventory whilst having an infected person come after you could've been more forgiving, maybe by slowing time when the inventory is open? Either way a fantastic entry
One of the most original games i encountered for a long time. ofcourse there are some balancing issues now and then, this is a jam game.
But overall about everything on this game is super impressive.
I enjoyed this a lot!
One thing that I think could have improved this game was limiting how fast you could crawl. I was able to zip right past the enemies because I could move as fast as I moved my mouse. Maybe a limit would contribute to the feeling the other mechanics create.
Incredible job overall!
Other than that you did an awesome job with making the game so immersive with all the mechanics and sound design, and your devlog on the game was also really interesting, great work Miz!
it makes me very nervous , the load off ,get bullet ,and reload shooting system is very deep impression :thumbsup:
by the way , I not very understand what is the bug in left works,seems every time the bug is colse to my head ,and
nothing happens ;
nice job :smile:
I think you could have improved the level design a little bit. I could run past everything in 20 seconds until the last level, where I had to shoot for the first time. If you had put some goals for the player to achieve in the levels (like unlocking a door etc.), you would have forced him to fight the enemeis.
Another thing that didn't quite work for me is the inventory which took away more from the fun than it brought, because it is so slow and finicky. Instead, I would love to see the whole game play out in the actual game. I think there could have been a way to make the picking up ammo or reloading work without the inventory, where you have to make some specific moves with the inverse-kinematic arm. That you have to pickup the ammo with the arm and move it towards the gun on the players side or something. That way you would have leaned all the way into the fun arm mechanic and gotten rid of the annoying inventory.
Keep up the great work! See you on youtube! :)
If I were to point something out, it would be the only polishing revolver reloading mechanics or rebinding opening inventory controls (scroll wheel to open inventory is quite weird, I'd prefer right clicking), very minor stuff.
Thank you for making this game!