You are the Hero by rotpar
You are the Hero is my first entry to a Ludum Dare ever and also my very first game!
I'd appreciate any feedback and comments you guys might have.
I worked really hard on it and I hope it can entertain you for 5 minutes.
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Z to jump
X to fire
Arrow keys to move
+/- to change volume
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I'd appreciate any feedback and comments you guys might have.
I worked really hard on it and I hope it can entertain you for 5 minutes.
###
Z to jump
X to fire
Arrow keys to move
+/- to change volume
###
| Web/itch.io (Flash) | http://rotpar.itch.io/you-are-the-hero |
| Web/GameJolt (Flash) | http://gamejolt.com/games/you-are-the-hero/88943 |
| Windows | http://rotpar.itch.io/you-are-the-hero-windows |
| Mac | http://rotpar.itch.io/you-are-the-hero-mac |
| Original URL | https://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=54819 |
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 2.98 | 745 |
| Audio(Jam) | 2.80 | 518 |
| Fun(Jam) | 3.01 | 562 |
| Humor(Jam) | 2.48 | 694 |
| Innovation(Jam) | 2.17 | 1007 |
| Mood(Jam) | 2.95 | 655 |
| Theme(Jam) | 2.29 | 1053 |
I do have one suggestion, when a player leaves one stage, they should be approximately on the same area of the screen. Between the stages, I got confused about where I was and got killed a lot.
Great job! Great content for such short time :D
Nice work. It's actually quite hard, and I think that's a good thing.
By any chance, is it possible to clear without killing ANYONE? It seems there's a few places where it's impossible to get through without killing.
Then I'll wish for all the monsters to die.
Still, jolly good show!
One thing though, when you leave room X through the right, you'd expect to enter room X+1 from the left, not right. (The first 2 screens are fine, then suddenly it's flipped.)
You should make the jumping more quick. It feels more like levitation than jumping as it is.
It's a bit annoying that you'll jump again if you're holding the jump button when you land. You ought to make it so it only jumps for the initial button press.
I'd also give him the character more jump height since the jumps seem to be very precise vertically. I think the peak of Mario's jumps are around a half-tile above the highest platform he can reach.
The enemies would be more fun to fight if they died faster. It's better to have more enemies with less health than less enemies with more health. The former is way more satisfying than standing there firing at the same enemy.
There's more I could say but it'll all come to you as you continue to make games.
The jumping felt “floaty”.
The visuals and music were good.
physics and controls could use a bit of work but are good enough not to be frustrating.
great work for your first game. design is harder than programming, so really, good work.
(not sure if this was intentional or not, but the way the monsters behaved and some of the level design reminded me of 1001 spikes -- which has some of the best level design of any game i've ever played, so good taste if that was intentional)
But overall, it's a good game!
The audio is just a bit repetitive.
But the theme of this jam is you are a monster, not a hero ^^'
Nice game! Real good level design!
Overall a pretty good entry, especially since it was your first attempt at making a game.
I did love your character select screen, could have just had you playing as the ranger, but your humorous touch edged me onto finishing!