Dig Dig Dig by Chirichirichiri

[raw]
made by Chirichirichiri for Ludum Dare 48 (COMPO)

Dig Dig Dig

by Chirichirichiri

There's gold in these hills! There must be a motherlode in the centre of the earth, you can feel it in your bones... You've created a new mining company — it's riches or bust!

In Dig Dig Dig, the goal is to get as far down into the earth as possible, hopefully gaining as much stock in your company as you can on the way down. Don't let your ambitions get ahead of you, though... if your mineshaft goes off screen, you go bust!

Gameplay

Mine

Click a mineable tile, or hold the mouse button down on a mineable tile. Mining

Use abilities

  • Right click on a hidden tile to perform an assay. (Reveals tiles around it.)
  • Upon discovering explosives, left click them to pick them up.
  • Right click on an empty tile to place an explosive. Right click on a placed explosive for fun! Using abilities

About the development

So, eight hours after the start of this Ludum Dare, I spotted someone I follow on YouTube streaming Ludum Dare development, and I was like... you know what? It's been like... years, since I last participated. And I've grown a lot as a developer, you know? As everyone tends to with years of practice. So I decided to join! Yeah, sure, I'd already missed eight hours, but did that really matter that much?

In the end, no, it didn't really matter that much. I was able to do a lot more in this than I expected, pretty much all of my initial ambitions were met, along with a bunch of things I hadn't even thought of in the initial concept.

As the last time I did Ludum Dare, this project was made completely from scratch, with zero libraries. It's written entirely in TypeScript, along with a small amount of HTML and SCSS to facilitate displaying the actual game.

Also as last time, I'm entering the compo specifically so that I only have the 48 hours to make the game, but I'm not actually super interested in following through with other people's projects. So I'm guessing I won't get many plays, but that's okay with me — I was participating more to make the game, after all.

Anyway, I think that's about it. If you do play, thanks for playing! 🤍

Post-submission changes

  • Fix: Music now plays by default (this is what happens when you add the music literally one minute before the deadline)
  • Fix: Added in detection for another game-over state that was never encountered in development, which otherwise was a softlock
  • Balance: Ores no longer push the screen down. Mining gold keeps investors happy 💰
  • Fix: The game is now capped at 60fps (no more turbo speed for 144hz players)

Ratings

Overall 440th 3.475⭐ 22🧑‍⚖️
Fun 397th 3.4⭐ 22🧑‍⚖️
Innovation 473th 3.175⭐ 22🧑‍⚖️
Theme 69th 4.225⭐ 22🧑‍⚖️
Graphics 111th 4.075⭐ 22🧑‍⚖️
Audio 25th 4.105⭐ 21🧑‍⚖️
Mood 251th 3.6⭐ 22🧑‍⚖️
Given 16🗳️ 9🗨️

Feedback

Zephi_Sero
26. Apr 2021 · 02:46 UTC
Fun game, took me a second to realize I had to click the *ground* to start digging... My highest stock value according to the game is $2570, but I had $11k at some point. I think it should also track highest total profit as well.
mdotedot
26. Apr 2021 · 16:49 UTC
Nice. sound was a bit loud but I got the right feeling with the controls. It starts nice but a little more indication that you need to go to the ground would be nice. Ow .. that was mentioned before. But overall : nicely done
PookiPoot
26. Apr 2021 · 16:53 UTC
Pretty cool simple mining game. The art and music mesh together nicely. You did a good job here. Looking to seeing more of your work in future compos!
LDJam user 237588
26. Apr 2021 · 16:55 UTC
Wow, the gameplay mechanic of the screen going down even if you're mining sideways is really interesting! Had some fun playing this :)
LeHaine
26. Apr 2021 · 16:55 UTC
Cool little game. I like the idea. Reminds me of digging in something like Terraria. My first reaction was to want to go and explore more down in some of those little caverns. I didn't realize at first that going sideways for more ore "hurts" the player :). I just wanted more gold. The audio and graphics sounded and looked good as well. Great job!
TheGreenWorm
26. Apr 2021 · 16:56 UTC
The overall execution is on point, especially considering that you made everything from scratch.
Design wise, the lack of obstacle/hazards means that I don't have anything to come challenge me, so the game gets repetitive quite fast, without any reason to go deeper apart from increasing my score.
Loved the music !
hypp
26. Apr 2021 · 16:58 UTC
Nice and fun. At first I didn't know what to do, but once I clicked on the ground I got it. Nice that the light only shows part of the mine. Overall well done!
metadept
26. Apr 2021 · 17:05 UTC
This is great! It's well polished all around and satisfying to keep playing. It's not clear to me exactly what the rules are for when mining a non-ore tile moves the screen down or not, but other than that it was fun and straightforward and plays very smoothly. Well done!
morphine
26. Apr 2021 · 17:09 UTC
I have a soft spot in my heart for clicker games and this was perfect for that. Of course being the min-maxer that I am, I figured out that if you just stay right in the middle and hold your mouse down, only taking gold/gems that are immediately adjacent, and only moving left or right when you hit a metal wall, and then back to middle, you will never die. At least I haven't yet and I'm at level 647 with 50k stock :) well done!

![2021-04-26_10-07-13.png](///raw/b42/8/z/3db35.png)
MaximBegunov
26. Apr 2021 · 18:21 UTC
Great job. Mining blocks feels great. This game is quite addictive.
rhoff95
26. Apr 2021 · 20:20 UTC
Music is best I have heard this jam. Really nice presentation.
Evan
17. May 2021 · 06:00 UTC
This was surprisingly addictive! The sound effects were very satisfying, did you use a glass and some ice cubes for the mining gold sound effect?

One thing I noticed is that when I was mining and the camera moved, it would stop mining. It might be cool to have it so that even if the camera moves, you still mine in the direction relative to where you were previously mining before the camera moved. I'm not actually sure if that would work well, but just throwing out an idea!

Great job!
Yuudaari
17. May 2021 · 06:07 UTC
@evan The digging sound effect was a container of honey roasted peanuts, the metal sound was a 30-year-old pizza pan, and the mining gold sound effect was letting a nearly-used-up candle's lid fall against it in my lap. :stuck_out_tongue:

I think what you might be experiencing with the camera thing is that when you start mining, the screen is in the process of moving, so when the screen finally catches up with you, your mouse is no longer on a mineable tile. I think in the post-LD version I'll let the player mine in a direction like you said though, or something like that at least. Because after playing it for uhh... probably too many hours, I definitely agree.

Thanks for the feedback! 🤍
Zuvr
17. May 2021 · 12:51 UTC
Loved it! the gameplay was great, the music was super nice, and for once I liked the fact that there was no player-character, rather conceptual "reach".

I progress kept me going and I like out with time surveying became more expensive, though I wish there were more generated structures and TNT and overall more gold because there were time where I had 20+ blocks with nothing.

Great submission!