Deep Sickness by Poroporo-su

Your are sick, your sickness makes you cough when you try to climb, your only option is to go down, deeper and deeper in the forest...
Deep Sickness is a small platformer game, made in 48h ours for Ludum dare 48. I took the "Compo" challenge for the first time, it was a fun experience! ~~(no music tho cough cough)~~
Move: AD or QD | Jump: Space | Pickup items: Left Mouse button
Used: Unity, Sfxr, Aseprite.
| Link | https://drive.google.com/file/d/16rUUZnBFn3ysxr4V3s660-7EYUaXs3Ig/view?usp=sharing |
| Link | https://piroporopi.itch.io/deep-sickness |
| Original URL | https://ldjam.com/events/ludum-dare/48/deep-sickness |
Ratings
| Overall | 347th | 3.583⭐ | 20🧑⚖️ |
| Fun | 499th | 3.25⭐ | 20🧑⚖️ |
| Innovation | 236th | 3.611⭐ | 20🧑⚖️ |
| Theme | 229th | 3.917⭐ | 20🧑⚖️ |
| Graphics | 130th | 4.028⭐ | 20🧑⚖️ |
| Mood | 100th | 3.917⭐ | 20🧑⚖️ |
| Given | 21🗳️ | 13🗨️ |
The game was pretty good and the concept was unique, big brain on that ! And, for a compo, that was SOLID. I mean, there is even an ending cutscene, you had the time for that oO ??
However, the level design is a bit odd... A lot of frustrating blind jumps, and the second part is just a long fall to the end with no real challenges. And yeah, too bad for the lack of music !
Otherwise, great job :) !
Would have loved some music and nice(r) sounds, it would have added a-lot to the mood.
Congrats on a really nice game! :rocket:
- Loved the mood and style of the game
- really neat mechanic with the illness
- the physics made sense when working properly
- really nice art
Improvements/suggestions:
- A mellow ambient background music would really improve the mood
Bugs:
- I fell a long distance a couple of times and I clipped into the terrain; it failed well though because I could jump out and wasn't completely stuck.
Finished on a second try, loved the graphics and visual effects, had a strong "Hollow Knight" flashbacks :helicopter: With some dark slow ambient music, it's going to be even stronger :)