Worlds Inside by Tobias Froihofer

[raw]
made by Tobias Froihofer for Ludum Dare 48 (JAM)

It is an exploration game which might mess a little bit with your mind. ;) Fly around and into tiny worlds. Inside you will find another small world which should never fit inside. As you go deeper, you will find different kind of biomes and also some robots which will attack you. Fight them or not, it's your decision, but you currently won't receive points for destroying them.

Controls

Mouse: look around

WASD: move/fly

Left mouse button: shoot Worlds Inside<em>Main Camera</em>2021-04-25-23-12-56<em>669x376.pngWorlds Inside</em>Main Camera<em>2021-04-25-23-12-43</em>669x376.pngWorlds Inside<em>Main Camera</em>2021-04-25-23-11-58<em>669x376.pngWorlds Inside</em>Main Camera<em>2021-04-25-23-12-37</em>669x376.png

Ratings

Given 5🗳️ 4🗨️

Feedback

alexjdg
26. Apr 2021 · 12:53 UTC
Very cool concept and I love the graphics :D
smt
26. Apr 2021 · 12:58 UTC
love the idea and how it feels to keep going through the environments, super interesting
Douwe_Ravers
26. Apr 2021 · 12:59 UTC
But but I wanted more text.. haha

Very interesting, I'm curious how did you create the infinite tunnels? Or does the magician never tell? :laughing:
🎤 Tobias Froihofer
26. Apr 2021 · 20:52 UTC
Hi, creator here. Thanks for the feedback!

@douwe-ravers It's a kind of magic :D I don't want to spoil too much, but I do enjoy playing Portal and Portal2 ^^
Volkolak
27. Apr 2021 · 08:26 UTC
Good idea with worlds! The infinity of transitions is mesmerizing.
AndideBob
27. Apr 2021 · 19:33 UTC
I love this mechanic, it looks so cool! I wish there was a bit more of a challenge, because you can just rush past all the enemies, but it is just so pretty to look at that I don't even mind that. I wouldn't mind if you turned this idea into a more slow paced exploration experience it could be super chill. Like play around with particles and just create like 1000 little worlds to explore, in the end you'd just be going through one of those endless zoom paintings in 3D space. Really love what you have got here!
StarryNiteGames
29. Apr 2021 · 01:31 UTC
Very cool mechanic, and a really impressive portal system to have integrated into a game in only 72 hours. I like that you allowed for branching paths when multiple portals where present on a planet.

I would like to see a crosshair HUD element and explosion effects when enemies are destroyed. Also look sensitivity felt a little too high, but there is no setting to adjust it in the options. And you seem to have forgot to put a quit option in the menu :laughing: I had to terminate the program through Windows.

If you were to continue working on this, I think it would be cool to add hidden portals that take you to vastly different, stranger worlds than what you typically see by going through the easy to find portals.

Great work! Thank you for the game.
GogglesKitty
29. Apr 2021 · 01:35 UTC
The concept here is really cool! Something about the way you transition deeper is oddly satisfying, it feels kind of unreal. The enemies don't really add too much, imo. If this were a fully fleshed out game I think I'd also love to see more of a focus on exploration and discovery. Awesome work though!