Unholy Hole by RafaBriet
A faraway town is threatened by a powerful Demon. You, a mercenary, are hired by those people to kill this demon.
Screenshoots

Controls:
A/D or Left / Right Arrows: Move
Space: Jump
Left Mouse Button or Left CTRL: Melee Attack
Right Mouse Button or Left Alt: Long Range Attack
Changelog:
- 1.0.1
- Fixed long-range attack not working when moving horizontally
- 1.0.0
- Initial release
| Link | https://rafaelbriet.itch.io/unholy-hole |
| Link | https://github.com/rafaelbriet/ld48 |
| Original URL | https://ldjam.com/events/ludum-dare/48/unholy-hole |
Ratings
| Overall | 754th | 2.976⭐ | 23🧑⚖️ |
| Fun | 766th | 2.738⭐ | 23🧑⚖️ |
| Innovation | 889th | 1.952⭐ | 23🧑⚖️ |
| Theme | 725th | 3.048⭐ | 23🧑⚖️ |
| Graphics | 650th | 3.071⭐ | 23🧑⚖️ |
| Audio | 653th | 2.5⭐ | 23🧑⚖️ |
| Humor | 573th | 2.053⭐ | 21🧑⚖️ |
| Mood | 631th | 2.952⭐ | 23🧑⚖️ |
| Given | 39🗳️ | 19🗨️ |
The movement felt a bit too floaty for my taste. The doublejumping was working kind of unreliable. I honestly wouldn't even mind, if the leveldesign wasn't so punishing. The first point being, that you have to start all over on a pretty long level. Maybe checkpoints, or if you don't have the time for that, just shorter length levels would help. The second thing is, that there were a few too many dead ends. It kind of adds to the first point. When I learned the new ability in the second level, it feels wrong to run in to a dead end the first time I use it. But maybe that's just me ;)
Overall - good job!
although the level design was pretty hard to navigate as its hard to see whether its a bottomless pit or somewhere you can land
and the gaps arent really suited for the angle of the jumps which made it prety annoying, even with double jumps :/
and is there supposed to be health?? which is not clearly shown
also the sounds were pretty well made, although the volume and the duration can be real distracting
good effort! :p
The ranged attack volume needs some balancing - it was really loud compared to the background track.
I also would have liked to see a checkpoint system in the game. I died 3 times at the end of level 2 during the part where you fall through the vertical spike part, and at that point my motivation to go back and finish the level was spent.
Pretty solid for your first compo entry, Good job!
Pros:
- Good graphics
- Clear level-design
- Nice and pleasing to eye color palette
- Intuitive controls
Cons:
- No coyote time to help player with jumping puzzles
- No animations
- Skeletons can shoot while being backwards to you
- No health / damage indication
- No more of lava-effects (any particle system would do)
- Lacking checkpoint system (damn the 3rd level put me into pain)
- Confusing change of pace between 3rd and 4th stage (falling down arcade)
Keep up the work, add some animations and effects and maybe intro to the actual game. Good job nontheless!
Also, I see other people commenting on the audio, but I didn't hear much other than the attack sounds and some barely audible whistling for the background ambience.