20.000 LIGHT YEARS deep in THE SKY by Arivenzys
*Dive into space through a poetic journey to reach Eden, the lost planet! *✨🚀🌏

STORY
Earth needs hope more than ever. Explore the depths of space in a strange journey between special worlds, and find the best point of each planet to progress in your quest.
Maintain a delicate balance between the hope of your people and the support of the Consortium needed to continue your expedition. And don't forget to update your systems, maybe you'll be able to find Eden, the wonderful lost planet...

HOW TO PLAY
You only need the mouse to play. Click and drag the points of interest into your logs to make articles for Earth : Logistics will allow you to travel to the next planet, Science will upgrade your ship to discover more planets and oddities, and keep Hope the highest possible for a great future.
When you've sent the chosen articles, select the next planet to explore. Be careful, you'll only be able to visit five of them at most!

🧩 Arivenzys: Game Designer
🎶 Camille : Sound Design & Composition
🐔 LePoulet : Programmer
🌟 Vidu : Art
A huge thanks to PadG for his amazing voice which will guide you during the whole journey!
https://www.youtube.com/channel/UCDZ4iqgAjawwIwzK8vce5dQ

Update 27/04 : Added browser version.
Ratings
| Overall | 48th | 4.265⭐ | 213🧑⚖️ |
| Fun | 293th | 3.813⭐ | 213🧑⚖️ |
| Innovation | 175th | 3.964⭐ | 212🧑⚖️ |
| Theme | 378th | 4.024⭐ | 213🧑⚖️ |
| Graphics | 20th | 4.689⭐ | 216🧑⚖️ |
| Audio | 12th | 4.498⭐ | 214🧑⚖️ |
| Humor | 84th | 4.09⭐ | 208🧑⚖️ |
| Mood | 117th | 4.252⭐ | 212🧑⚖️ |
| Given | 97🗳️ | 149🗨️ |
The graphics are simply beautiful, the possibilities are endless, the music fits the game so well, and it's one of the only games that have some fun humor ( especially the french accent ^^ ). Also the fact that you can save your game with a png file and show it to other people is just incredible, one of the best games i've played in this jam
add voiceovers! I am delighted, thank you for your work.
How did you write all those text, make all those graphics plus the code in just 3 days? ^^
I also think getting a print of your journey once you reach Eden was a neat idea
Cons: Transitions could be improved. :)
The humour works very well too, the astronaut has a lot of personality (and a great accent). The art is very charming and works so well together. This is definitely one of my top games of LD48
Really soothing experience tho. I love the theme. You guys did a great job !
Mention spéciale au doubleur qui, grâce à son jeu d'acteur fabuleux, a grandement contribué à donner vie à ce chef-d'oeuvre...
A little disappointed that the ends is not doubled either :/
I was amazed by sounds and voiceovers. For a gamejam so much work? That's absolutely mindblowing
Well done guys and best of luck!
I'd apreciate if you could also check out our puzzle game "Deep Sweep", it's not as gorgeous as yours though, but could capture one's attention too hehe
Overall it's a very nice project and I like it a lot. If the mechanics have received more attention it would be a 10.
Got to Eden on the second try, after getting hang of the concept the game is pretty easy, but I've had so much fun, especially the narration. Well done!
took me 3 tries to get to eden.
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Great game!! Congrats!!
@webox : The saving.png part isn't available on the webgl version, sorry for that. Didn't had time to implement it properly.
Overall a wonderful game. Good job guys.
I love the game mechanics of bag management. Maybe a clearer indicator of the size the card will take (was that the card color ?)
Wonderful game, love love love the fantastic graphics!
There was so much going on that on my first playthrough got rank c. Got to Eden on my second try, when I only focused on those icons alone.
Planet art was gorgeous, overall mood was great and funny. Loved the background music.
Thank you for making it!
This was amazing, the concept, the art, the voice-acting, the creative planets, wow !
I just wish there was more ! The experience felt too short !
I would actually love to have something like this on mobile.
I think I see the issue regarding URP as we discussed. It's my browser that doesn't work which is why it seemed to me like my game didn't work at first. Your game didn't run using the Brave browser, but does run on Edge.
I had to play through a couple times just to see the different planets and hear the dialogue. I enjoyed the balance you struck in the resource management - it was important, but not overly complicated to understand.
Really stellar work!
Seriously, I'm not really into point-n'-click games, but this one? Chef's kiss. The graphics are really cute, the changes of music to match a whole new discovery hit me just right. Congratulations.
And I guess you ran out of time for an end scene that matches the game. That's totally fine. But if you even add anything to the game let me know.
There is definitively an aura around it, making it pretty unique :)
The gameplay remind me (a little) the excellent Out There, don't know if it was one of your references ;)
It would be nice if the text boxes got bigger when you hovered over them.
Nice Jam and Good Job:)
The real plus for me though was the voice acting that instantly put a big smile on my face, (that joke on minecraft was so dumb haha). Haven't reach the Eden yet but gonna try again for sure.
Anyway, congratulations for shipping such a well polished game on every aspect in only 3 days, that's insane.
Easily the best ludum game i ever played
Art, music, writing, voiceacting, delivery, mechanics... Everything is perfect.
All this done in only one weekend is impressive, bravo to you!
I just had a little bug during my first game, I wanted to go too fast to skip the tutorial I had read on your page and I found myself already having to go to the second planet which made me "lose" a level :(
Thank you very much for your creation, I will play it again! ♥
The Art direction and sound design are flawless and the core loop is interesting!
Un grand bravo à vous!
The art was great, audio was excellent, and the gameplay was surprisingly intuitive. I worried a bit at first because that info pane with the instructions went away before I could finish reading, but when it came down to it everything made perfect sense.
The game really does a good job of capturing that mood of joyful discovery, and it feels like it has a lot of potential replay value. Wonderful work, well done!
P.S. That monocle was everything. :heart:
After finding Eden I started reflecting my journey so far. I am honoured to be the one La Terre chose to send for this mission. The sights and sounds of the journey were a true delight, but I have to admit, I didn't really pay attention to what I was sending back earth. I hope you all find my findings useful, I was mostly just watching the icons my sensors were giving me.
I hope everyone can join me at Le Nouveau Paris on Eden very soon. Just skip the watery planet on your way here. While it is beautiful, it will hinder your process. If you pardon me, I need to go polish my monocle and wax my moustache.
END OF LOG
Some technical issues with the WebGL version: Skip button doesn't work or works with a delay. Not sure. Also clicking some links at the credits screen doesn't work and the game has to be restarted if clicked. Also, the save PNG button, in the end, is faulty.
The game itself is a beautiful piece of art in all aspects. First off the voice acting is superb and takes advantage of the French accent to the fullest giving life to the main character. It also makes the story more interesting to hear.
The sound design is good and it creates a relaxing mood for the player. It's soft and delicate, but still hopeful and compliments the art style of the game nicely.
Art is truly professional quality. The only thing lowering the quality is how the art is zoomed in (planets) as it blurs the art sprites.
Gameplay-wise the game is quite simple. Pick from the best options and try to survive/fill the science bar. There is lot to expand here. Upgrades to the ship. Alternate routes to unlock. More FTL the game stuff.
The theme is well used as the player dwells deeper into the Universum finding more and more bizarre planets.
Overall my favorite entry so far. Well done!
Le gameplay est cool, les graphismes sont exceptionnels et l'histoire est sympa. Vraiment bien joué !
I'm totally blown away by the visuals, sound and voice acting in this game. All of it is so beautiful leading to an awesome mood. The soundtracks are great. I'm so impressed that you managed to compose a 5+ minute long soundtrack for each planet and menu!! I wonder how long on average did it take you to finish one track? What kind of musical background and experience do you have to do so much of such an awesome music so quickly?
The only minor recommendation I come up with is to improve the transitions between different soundtracks. Currently, it just cuts the previous track and starts the next one but mixing the two or even just fading in/out would make it sound a bit smoother. One other thing I just realized is that the game could benefit from sound effects to provide audio feedback to the actions done by the player. Something simple like clicks, drag&drops, shuttle engine noise and such would make the game a bit more alive.
To sum up, top marks for most categories, really impressive work. You've done a totally incredible jam game, very well done! Looking forward to seeing you on future jams!
To answer you question, I will first say that it's not 5 minutes of music for every planets.The shortest one is the Menu (approximately 40 seconds) and the Split Planet (around 50 seconds) and the longest should be the Oceanic one with aproximatively 1:30 minutes of music. Then it's only loops. The music is composed on purpose for the end to match almost perfectly the begining. That's why, it's seems longer :)
To be honest, I can't tell you how long it took me for a track, because I moved a lot between the différents Themas while composing, but in 72th hours, I think I spent 25 hours composing. From Saturday to Sunday for the "real" composition and then, I used Monday to improve and polish everything!
I didn't invent everything on this weekend. I'm composing for one year now and since, I created this small "ideas box" where I put everything that come in my mind (when I'm in the train, or walking, or even in the middle of the night ^^). It could be two notes, or a Thema, or some chords. Everything that I think can be interesting in the future, even if I don't know yet what to do with it. When I look back at it, I honestly don't think everything worth it 😂 But this weekend for exemple, it helped me a bit to start some planets when I had no clue what to do... Then you take the idea and you transform it, you work on it a few hours to fit to your emotions. I think I used this for 3 planets :)
Anyway, I was also lucky to have those gorgeous pictures to help my creativity! It really helped to get inspired 🌟🌏🚀
I hope I answered your questions 🙃
I will also take this opportunity to thanks everyone for your amazing feedbacks, from the bottom of my heart ❤️
There is nothing more beautiful when you created something than when it touch people at the right place. Everytime we read your warm comments, there is tears in my eyes... I will never thank you enough 🎶
Congratulations to the team.
Ahhh, I got a bit confused by the tracks' lengths on the Soundcloud. But even then, they are really well-written and don't get repetitive even after several play-throughs.
I see, now I can imagine it much better. Around 4 hours per track seem to make sense. Yet I really rarely see jam games with as much musical content as yours. I guess it's really hard to create 8 rather different melodies and switch between them, so that's the main challenge of composing in a short period of time.
I'm really impressed that you have only one year of composing experience. I would think that you are a professional composer! Thank you very much for sharing these hints to composing, they are really useful and I'll try my best to follow them when I have free time as well and hopefully, my next game will turn out better. :sweat_smile:
Thank you once again for replying, you did answer all of my questions. I'm really amazed and inspired thanks to you and your team! Keep creating and I'll be looking forward to seeing your next projects!
One of the best games I played on LD48 so far! Great job!!!
(I think there is a bug. On the first planet, if you press skip, you will skip not only the dialogue, but also the entire exploration of the first planet.)
Solid entry for the jam, good work!
I make a little comment in French;) Frankly I was really blown away by the visual and audio quality of the game, the concept is really addicting and we really want to find this perfect planet! Great dubbing by the way. I just found a small problem, some texts tend to overlap, but that's okay. Well played, it's a really great game (really qualitative: D).
Everything is polish :) So good job !!
I like the theme, the concept, the sounds and graphismes.
Very good job ! :)
Graphics were so good in this, definitely a highlight for me! The tutorial page had me worried that it was going to be complicated and it was going to be hard to remember what the different resources are, but once you get going its very clear with a simple and elegant UI. The game reminded me of a way more relaxing *Gods Will Be Watching* where you are trying to balance different resources, but you are actually given visuals for them xD
Music, sound, voice acting were all amazing and work great together (along with visuals) to create a fun, adventurous setting, and I liked reading all the text in the different articles. Seriously, everything you guys did here makes for a very unique universe that makes me want to explore more mysterious and delicious planets
Very charming game!
On the downside, I felt like the option to choose between 2-3 planets lacked interest as we have no incentive to use more logistics to go to a further planet and also don't know beforehand which planet is the most likely to provide the best result for our run (unless we tryhard the game and know them all). So, the closest one is kind of always the best option (less risk for same rewards).