Amogus by Andrey Ovchinnikov

[raw]
made by Andrey Ovchinnikov for Ludum Dare 48 (JAM)

WASD - move, goal of the game : as much as possible. Survire and don't left from the stairs. Four students from Omsk. Class - FIT-181. :smile: scevO5cQwPU.jpg

Ratings

Given 5🗳️ 3🗨️

Feedback

Kro
25. Apr 2021 · 19:55 UTC
Шикардос
rhoff95
26. Apr 2021 · 16:27 UTC
There is no link to play this game.
Massillon Magic
26. Apr 2021 · 16:29 UTC
Missing link :cry:
🎤 Andrey Ovchinnikov
26. Apr 2021 · 16:41 UTC
There is a link to a rar with a game. It should work now
Benosuke
26. Apr 2021 · 16:42 UTC
Nice game, just the spikes that you don't notice very well. GG ^^
🎤 Andrey Ovchinnikov
26. Apr 2021 · 16:44 UTC
@benosuke thx :smiley:
almgru
26. Apr 2021 · 17:00 UTC
The music and the lightning really makes it feel like you're exploring an ancient tomb, nicely done!

I was a bit confused about why I was taking damage until I noticed the spikes, but when I had I liked the tension between moving quickly to find fire to reignite your torch and moving slowly to have time to notice the spikes.
Raynorr
26. Apr 2021 · 17:01 UTC
Really good graphics ! I love the atmosphere !
TAIGHA
26. Apr 2021 · 18:12 UTC
Hi!

Overall, I liked your game with the exception of some solutions, but they are not worth being critical of on the Jam.

However, I did not like the graphics. In general, it looks attractive, but the mixture of pixel art and 3D does not seem to me successful.

Good luck to you! :-)
🎤 Andrey Ovchinnikov
26. Apr 2021 · 18:17 UTC
@taigha Hi!

Thx for the feedback! We are just newbies, and we tried our best. Hope, in future jams, if we will participate, we will do better work!
drom1x
26. Apr 2021 · 18:24 UTC
Nice graphics!
Bobafett89
26. Apr 2021 · 18:25 UTC
Good game, i liked the graphics, and the mechanic with torch which needs to be keep litten, but it would be good to make spikes more visible. Good work!
TAIGHA
26. Apr 2021 · 18:26 UTC
@andrey-ovchinnikov Oh, yes, I understand you)
We're new, too. This is our first jam
Caca
26. Apr 2021 · 18:33 UTC
Good job! Some traps are a bit too dark, we don't see them enough.
The music is a bit stressfull, but I guess it's on purpose.The atmosphere is nice and immsersive.

Good luck :)
LDJam user 236545
26. Apr 2021 · 19:05 UTC
The 3d visuals blended with pixel art looks nice. Like others have said, it's tough to see the traps. Some other visual indicators (like where the wall platforms will appear) would be a nice touch so the player knows to wait for them.

For a first attempt, especially as a team, this is a good entry! Good work!
blaster391
26. Apr 2021 · 21:29 UTC
The spikes in a floor are quite unforgiving, but once you get the hang of it the game is quite engaging. The lighting is really nice too :)

My highest score was 60, I have no idea how good that is
Klaaswag
27. Apr 2021 · 12:58 UTC
Weird game... did not like the way it funcions. Way to dark, and traps aren't visible (only if you already triggered them)