Space Oddities by Ben Yazi
About
For restart game - reload page))
You are diving deeper and deeper into deep space in search of a new home.
Watch the amount of food and the operation of the engines.
Your current count of food and distance to target is dispaying in left corner.

More engines is working - you have faster speed.

Clone your minions in cloning machine to use them to produce resources.

Food generator converts 1 minion to 50 food.

Fuel generator converts 1 minion to fuel bag and you need move it to engine.

You win, if you reach destination and have one or more minions.
Controls
WSAD - move camera
Q-E - zoom camera
mouse left - click on minions for select and click on place for choose target for active minion.
Gameplay video
https://youtu.be/XaRX4UwjsGM
Attention!
Balance doesn't exist)) Pay attention for generation property on minions - it's have effect to cloning. Any cloning have corruption of gens.
| Link | https://github.com/benyazi/space-oddities |
| Link | https://ben-yazi.itch.io/space-oddities |
| Original URL | https://ldjam.com/events/ludum-dare/48/space-oddities |
Ratings
| Overall | 224th | 3.74⭐ | 27🧑⚖️ |
| Fun | 249th | 3.66⭐ | 27🧑⚖️ |
| Innovation | 131th | 3.86⭐ | 27🧑⚖️ |
| Theme | 674th | 3.18⭐ | 27🧑⚖️ |
| Graphics | 354th | 3.58⭐ | 27🧑⚖️ |
| Humor | 117th | 3.5⭐ | 25🧑⚖️ |
| Mood | 446th | 3.25⭐ | 24🧑⚖️ |
| Given | 15🗳️ | 24🗨️ |
Seems like my minions didn't feel like working at all ! Joke apart, the theme deeper & deeper is respected.
Good job!
I saw your note about the minion's "generation property". It's not clear exactly what that number means.
Interesting idea with graphics that are nice on their own way (not an euphemism!).
Random comments:
* I didn't understand how the "generation" affects the minions.
* Controls felt strange sometimes. I couldn't pinpoint exactly why, but felt as if sometimes I would click on a minion and it would not be selected. (And I would not notice that, because the marker that identifies the selected one is not much flashy.)
* I reached the end, yay!
+приятная графика и звуки
+юмор как в концепции, так и в именах юнитов
-применение темы не заметно
-стоило разбить на несколько уровней - поначалу сложно сразу все понять
-механику клонирования стоит сделать попонятнее
- Тему хотелось через обыгрывание погружение в глубокий космос, чем глубже тем все больше проблема с ресурсами.
- И да, в планах было сделать разбивку на уровни. Перемещение от системы к системе в поисках подходящего мира.
- В механике клонирования много факторов, которые не видны вообще никак в игре. Что клон хуже оригинала, и если клонировать клонов - то может вообще получится очень испорченный экземпляр)))
Много на что времени не хватило))