Holy Fenrir by NIGIC
Since ages past, the sacred beast Fenrir has protected our village. However, when the Dark Ones attacked one month ago, our Guardian was nowhere to be found. We've survived until now, but our defenses are at their limits: we need its help. It's up to me to venture into its lair and find out what happened; why we were forsaken.
To beat a monster, you must become a monster. Holy Fenrir is an action RPG emulating the style of Game Boy games. Travel through the "Sacred Caves" dungeon, levelling up, solving simple puzzles and acquiring a "sacred" power along the way.
The game is a (very) heavy mod on the RPG Maker VX Ace engine. As such, it is only available on Windows. Sorry.
This was tougher to finish than expected, but we came through. Mostly.
Enjoy!
-- Instructions --
Launch through 'Game.exe'. Windows only.
Controls:
Arrows - Move
Return / Space / X - Attack (while transformed)
A - Save
F12 - Reset (Back to Title)
ALT + Return - Fullscreen Mode
-- Credits --
Nicolas G. Cote -- Programming, Writing, Design, Graphics
Julien L. Levesque - Composing, Graphics
Font - Kong Text by codeman38
Base Engine / Scripts - RPG Maker VX Ace by Enterbrain
Other assets (c) Ars Sapiens 2015. Permission to use or modify will be granted on explicit demand.
-- Change Log --
2015-08-24 1.0.0 Initial release
To beat a monster, you must become a monster. Holy Fenrir is an action RPG emulating the style of Game Boy games. Travel through the "Sacred Caves" dungeon, levelling up, solving simple puzzles and acquiring a "sacred" power along the way.
The game is a (very) heavy mod on the RPG Maker VX Ace engine. As such, it is only available on Windows. Sorry.
This was tougher to finish than expected, but we came through. Mostly.
Enjoy!
-- Instructions --
Launch through 'Game.exe'. Windows only.
Controls:
Arrows - Move
Return / Space / X - Attack (while transformed)
A - Save
F12 - Reset (Back to Title)
ALT + Return - Fullscreen Mode
-- Credits --
Nicolas G. Cote
Julien L. Levesque
Font - Kong Text by codeman38
Base Engine / Scripts - RPG Maker VX Ace by Enterbrain
Other assets (c) Ars Sapiens 2015. Permission to use or modify will be granted on explicit demand.
-- Change Log --
2015-08-24 1.0.0 Initial release
Ratings
| Coolness | 39% | 1668 |
| Overall(Jam) | 3.57 | 242 |
| Audio(Jam) | 4.10 | 36 |
| Fun(Jam) | 3.45 | 251 |
| Graphics(Jam) | 4.05 | 203 |
| Humor(Jam) | 2.87 | 484 |
| Innovation(Jam) | 3.10 | 447 |
| Mood(Jam) | 3.85 | 103 |
| Theme(Jam) | 3.45 | 529 |
One thing I think would help would be a better way of knowing when an enemy has been hit. It seems a little vague.
Make a bigger version of this game! PLEASE.
@Andrew - Yeah, between clumsy hit detection, no SFX and no damage animation, you don't really feel your hits. First thing we would have fixed given a couple more hours. Also, you should totally try it: working within GB limitations was unexpectedly challenging, but also pretty fun!
I'll definitely be putting more time on the game. More ideas kept flooding in as I was working, it was hard to stay focused on the current scale! Probably going to switch to a different engine though; as nostalgic as working with RPGMaker was, it's not really suited for a full-scale version.
Great work, Brilliant game design and nice ui
A very polish game!
@Insality - I assure you, this game is 100% Canadian.
@Lucho9 - Fair enough. I do tend to make somewhat casual-friendly games, out of habit. I'll try to look for a good middle ground for later versions.
If I had to make ONE nit-pick, the attack FX was a little too big, so I wasn't sure at first what was actually hitting/missing.