Go Deeper by Jeffez
Well, that was my first game. The first one I ever finished.
To be honnest, it was less difficult than I thought. However, the result is really really bad, so you could expect that I think it was quite easy!
Wasn't really inspire by the theme so the game isn't really innovative and fun to play.
If you want to give it a try, I recommand you to mute the game sound, 'cause I'm not really a musician. ... You can also turn off the screen, cause I'm not really a artist and the artwork are shit. ... After all, close the game, I'm not a level designer, so, that pretty messed up.
I mean, even the code is bad, and I should be a developper, so be well prepared if you want to launch it.
If you want to review my code, go ahead, I will be gladly take any remark to improve my skill for the next jam.
For the differents tech : - Soundtrap.com for the music - Unity 2020.1.8f1 for the Game - Visual Strudio 19 for the code - Photoshop for the graphics
Here some screenshot :



| Source Code | https://gitlab.com/Jeffez/go-deeper-ldjam-48 |
| Game | https://j3ff3z.itch.io/go-deeper-ldjam-48 |
| Original URL | https://ldjam.com/events/ludum-dare/48/go-deeper-1 |
Ratings
| Overall | 815th | 2.815⭐ | 29🧑⚖️ |
| Fun | 862th | 2.315⭐ | 29🧑⚖️ |
| Innovation | 884th | 2.019⭐ | 28🧑⚖️ |
| Theme | 492th | 3.519⭐ | 29🧑⚖️ |
| Graphics | 687th | 2.963⭐ | 29🧑⚖️ |
| Audio | 654th | 2.481⭐ | 28🧑⚖️ |
| Given | 15🗳️ | 28🗨️ |
The progression is good to understand the mechanics door opening, wall hugging (or if felt that way)
Definitively too slow paced for me, I was pressing the arrow keys very strongly to try to move faster!
Sometimes the wall hugging is clumsy
too much things can make this game better
any way ,nice job :smile:
The level design is a bit weird, as it was hard to find all the 'keys' in the maze, or know where you are or where you have to go. It felt a bit like a procederaly generated cave system gone wrong.
The idea of additional layers of music for different levels is a nice one, if the musiic was better.