Bungee Thief by Zomk
Deep in the night you are trying to rob the biggest bank in the city full of coins. Because of the tight security you can only enter it through the ceiling. So you've got the idea to rope down.
But watch out - the spinning razor blades will kill you if you don't pay attention!
Get the highest score by picking up as many coins as possible and secure your loot by returning before it's too late. There is always the urge to go down a little bit deeper to steal even more money, but that might cost you your life!
Controls:
use arrow keys (<- and ->) to move left and right
use space to return safely (if you get killed you lose your score so don't forget to use this!)

Note: I've edited this page some hours after the submission end just to add the source code. I haven't changed anything about this game.
| Link | https://zomk.itch.io/bungee-thief |
| Link | https://zomk.itch.io/bungee-thief |
| Original URL | https://ldjam.com/events/ludum-dare/48/bungee-thief |
Ratings
| Overall | 320th | 3.614⭐ | 24🧑⚖️ |
| Fun | 217th | 3.705⭐ | 24🧑⚖️ |
| Innovation | 341th | 3.409⭐ | 24🧑⚖️ |
| Theme | 92th | 4.159⭐ | 24🧑⚖️ |
| Graphics | 223th | 3.795⭐ | 24🧑⚖️ |
| Audio | 480th | 3.075⭐ | 22🧑⚖️ |
| Humor | 218th | 3.1⭐ | 22🧑⚖️ |
| Mood | 255th | 3.595⭐ | 23🧑⚖️ |
| Given | 38🗳️ | 19🗨️ |
I think it is strange that you have to press space to end your run and validate your score (I get what you would want to do that but I don't think it fits the gameplay here, because you want to continue playing, why would you want to stop your run if didn't lose ?).
Great game anyway !
If you haven't already considered adding a few more levels and publishing it to mobile... I think you should :smile:
✔️ Spawning a platform full of coins at the bottom when you died was a clever move.
➖ I didn't really see the point of the returning mechanic to keep your score.
I think it might have been better if your score was kept between runs if you press S and you only lose it if you die. You could also make coins and razors more frequent as you go deeper and deeper. That way it would feel more like the dilemma you were going for, like "should I stop now and keep my score or go deeper and increase my risk + reward?" and it feels more impactful if you die
This is still a good game tho!
Thank you all for your feedback ^^ I'm glad you liked the game