Deepest Space by ItsIsaac

Deepest Space :rocket: :milky_way:
Our entry to the 48th Ludum Dare gamejam!
Using Unreal Version : 4.26.0
Deepest Space
Deepest Space is a game inspired by asteroids. The aim of the game is to get as deep into space as you can, starting from your home planet. Set a high score by getting the furthest you can in the least amount of time! :stopwatch: Your rocket's :rocket: fuel will deplete over time, so youl need to harvest planets for more on your trek through space!! Asteroids will damage your hull so watch out for them! You can harvest more fuel from planets by entering their blue rings.
Controls
1 - Set Thrust to Forward Max
2 - Set Thrust to Zero
3 - Set Thrust to Reverse Max
W & S - Manually Control Thrust
A & D - Rotate to left or right
Known Bugs ( We're working on it )
- Not enough asteroids are spawning

About Us
We are three game developers who primarily work with C++ However we dont have the most experience with Unreal! So we're using this gamejam as an opportunity to dive straight in and learn some Unreal!
- UI & Assets : Isaac Simmons
- Gameplay & Rocket Control : Archie Buck
- Proc Generation & Gameplay : Dr Matt Taylor

| Link | https://github.com/psibuck/LDJam48 |
| Link | https://itsisaac.itch.io/deepest-space |
| Original URL | https://ldjam.com/events/ludum-dare/48/deepest-space |
Ratings
| Overall | 1439th | 3.206⭐ | 53🧑⚖️ |
| Fun | 1488th | 2.931⭐ | 53🧑⚖️ |
| Innovation | 792th | 3.314⭐ | 53🧑⚖️ |
| Theme | 1122th | 3.49⭐ | 52🧑⚖️ |
| Graphics | 1187th | 3.422⭐ | 53🧑⚖️ |
| Mood | 1092th | 3.36⭐ | 52🧑⚖️ |
| Given | 64🗳️ | 86🗨️ |
I like the concept of using planets as a sort of "slingshot" mechanism to go deeper into space, though I'm not sure I figured out how to do it properly. I'd also suggest trying to find a way to slim down the download size, because 500mb will probably turn a lot of people away. Still, nice job!
Maybe I would have add the current speed of the ship, it was difficult at some times to know if we have to use the thrust or not :)
- There are 3 different files showing on your itch page, which is the correct one? You should hide old/incorrect versions
- There seems to be a lot of audio popping/clipping happening for me, though the audio does sound nice if it weren't for the popping.
- My ship doesn't really seem to move. I was able to point myself away from the starting planet and kind of move into general blackness, but there was basically no gameplay to speak of. I tried playing 5 times, 4 of those my ship would literally not move at all.
Wish I could try it!
I read that you are new to unreal but one thing that takes you a bit out of the immersion and there might by an easy fix in engine is having the new planets not pop up in front of you but have them emerge from a fog or something (i have no idea about unreal either).
All in all im not the biggest fan of the gameplay but really like the design, concept and mood.
Like I said the concept is great but the game lacks some kind of action or something to keep the player playing. After a while it gets a bit boring. But overall is a good game. Good luck!
I think because we move so slow, it does get kind of boring quickly. I was hoping I'd have to try and slingshot myself around planets to try and preserve fuel and momentum.
BUT, Good job getting in such a good entry with an engine you've just learned! I'd never even try that lol
Nice work yall!
Good job :slight_smile:
Overall, a decent game for 3 days. I think it really is an interesting concept that may be worth pursuing.