Virtually Deeper by Glaikunt
Chill game. You are trying to get as deep into the simulation as possible while keeping a version of yourself alive.
Controls:
- W, A, S, D to move about
- Space to start combat (try and make sure you are in range, though this isn't always possible :))
Objective:
- See how long you can survive.
- Choose your weapon
- Try and do as much damage as possible
Dev Timelapse: https://youtu.be/HlsLqe8LzJA
Ratings
| Overall | 820th | 2.79⭐ | 33🧑⚖️ |
| Fun | 846th | 2.435⭐ | 33🧑⚖️ |
| Innovation | 546th | 3.048⭐ | 33🧑⚖️ |
| Theme | 693th | 3.129⭐ | 33🧑⚖️ |
| Graphics | 709th | 2.903⭐ | 33🧑⚖️ |
| Audio | 416th | 3.194⭐ | 33🧑⚖️ |
| Mood | 452th | 3.241⭐ | 31🧑⚖️ |
| Given | 31🗳️ | 42🗨️ |
Here are some feedback I can provide :
- A tutorial could be a good idea, as at first, it is a bit confusing.
- Maybe make a way so that we can see the stats of the different characters we can add to our "team" (like their health count, their damage, their specialties, etc...)
Anyways, be proud to have made a playable game for this jam in this amount of time, I hope you'll keep working on this game, have a nice day ! :)
I enjoyed trying to figure out what the different weapons would do while listening to that awesome music.
The furthest I got was 8. It was kinda to get the sword users to die, so that they could be replaced instead of two of them dying in the same round.
Good job!
- the player shoudnt be able to press space if it wasnt close enough of enemie
- change the map/enemie ever level
I know it was made in 48h, but at least 3 differents maps/enemies it will be nice!
Another issue was communication: the monster has damage numbers but not players - could make it harder to assess which positions are more vulnerable.
But despite the music cutting off between stages, it still sounded stellar!
https://www.youtube.com/watch?v=OsMPyOopzzU
Sorry for no game audio - OBS somehow stopped recording the computer audio without me noticing, but I could hear the audio just fine when I was playing it.