Welcome to the Factory by epb9000
NOTE: Audio has a known issue in the HTML5 build and does not work correctly. Native builds appear to work fine on my test machines however.
Guide our little fuzzball on it's quest to return home with the wind, but be careful, the factory has many dangers.
https://www.youtube.com/watch?v=NQPY9eAbSJk
Use the arrow, or WASD keys to control the direction of the wind and push the fuzzball around the stage. (Mouse/touchscreen users can tap or click the arrows.) Be careful about moving too fast or too slow. The fuzzball is fragile so being close to electrical fields or getting hit with fans will immediately destroy it.

Ratings
| Overall | 688th | 3.114⭐ | 24🧑⚖️ |
| Fun | 587th | 3.114⭐ | 24🧑⚖️ |
| Innovation | 382th | 3.341⭐ | 24🧑⚖️ |
| Theme | 850th | 2.455⭐ | 24🧑⚖️ |
| Graphics | 579th | 3.205⭐ | 24🧑⚖️ |
| Audio | 481th | 3.071⭐ | 23🧑⚖️ |
| Mood | 372th | 3.375⭐ | 22🧑⚖️ |
| Given | 23🗳️ | 13🗨️ |
Sure, it would have looked nicer if the fuzzball actually rolled around when moved but that didn't take away from the experience.
Congrats on making a fun game! :smile:
The sound effects on the obstacles are quite grating, even without the popping issue on WebGL (which I know you're aware of), but in a way, it just adds to the sense of dread every time you get near them. The fans in particular have this really sinister drone to them.
You're running out of time to get to 20 ratings given/received, so I'd hurry up and get started with that if I were you! It'd be a shame if this missed out on receiving a rank.
(A niece who also really needs to rate some games herself since I just checked and she's at 0 given, https://ldjam.com/events/ludum-dare/48/volcano-falls . Maybe once she gets un-grounded from electronics, we can pick some games to rate together.)
One of the things I wish I had done was adding more obstacle types so there would be more variety. I'm so happy someone noticed the sinister drone though! It's a low-frequency sine wave that was frequency-modulated with noise at at an even lower frequency.
It wouldn't be hard to add some angular momentum when in flight.
There are also several dangers that are offscreen, so you have to die - or go slow - to spot them.
Sound design is good, if a bit loud, but the music felt very quickly repetative, and maybe a bit irritating.
@roolow I am also a sucker for such physics games. I'll admit this one was in part fueled by laziness. Changing the direction of global gravity (how the notoriously slow 'wind' works) required next to no code. I think if I zoomed out the camera - at least when moving quickly, upped the gravity vector a bit, and allowed for zero-wind (gravity) it might make some of the challenges a little easier to navigate. You should check out Savestate if you haven't already come across it: https://ldjam.com/events/ludum-dare/48/savestate