Abduction by Mizipzor

[raw]
made by Mizipzor for LD33 (COMPO)
* Arrow Keys to control the UFO.
* Space to engage the Abduction Beam.
* Abduct Civilians and Score Points to Win.


The UFO is very hard to control, I initially had lots of geometry in there to navigate around but even in empty space it's a real challenge.

Ratings

Coolness33%1842
Overall3.05527
Audio2.65492
Fun3.17361
Graphics2.83602
Humor3.00330
Innovation2.67671
Mood2.93521
Theme3.44437

Feedback

YerghaizVerot
24. Aug 2015 · 10:47 UTC
All in all, a fun little game...Might want to limit/remove the rotation mechanic. It wasn't terrible, per se, just made it so the difficulty completely revolved around keeping your ship pointed in a general upwards direction.
madjackmcmad
24. Aug 2015 · 10:48 UTC
Fun, even though I spent most of my plays just rolling around on fire killing every human :D Good job!
KodingNights
24. Aug 2015 · 11:12 UTC
Hard to control
Techblogogy
24. Aug 2015 · 12:04 UTC
Fun little game, but controls were quite jerky
highlyinteractive
24. Aug 2015 · 12:34 UTC
Very hard to control!
Nizl
24. Aug 2015 · 13:27 UTC
Pretty ok. I liked it.
Hyoga-3D
24. Aug 2015 · 13:39 UTC
controls could receive some polish, but the game is fun. Good job.
jsmars
24. Aug 2015 · 18:30 UTC
Haha this game is awesome! It was very challanging and fun gameplay, maybe even a bit too hard, but if you had online highscores that would just be a plus. Nice work! :)
HayManMarc
26. Aug 2015 · 18:37 UTC
Cannot control the UFO. I'm not an alien, I guess. :P
Fantasieleben
28. Aug 2015 · 17:34 UTC
A fun game. The score count did not work for me.
AdayMC
28. Aug 2015 · 17:35 UTC
So challenging control, I can't understand how that little alien could cross all universe with that ship :P

I liked the game, hard but possible but I finished all and nothing happened, that made me sad and I crashed my ship :(
Almax27
04. Sep 2015 · 12:21 UTC
haha, at first I hated the controls but it actually made the game a fun challenge. Nice work :P
Leuthil
04. Sep 2015 · 12:29 UTC
Cool game but yeah as everyone said it was just insanely hard to control. Seeing as you made the game in Unity if you perhaps changed the rotation to use Impulse forces instead of the regular forces it would have made the turning feel less delayed. That along with cranking up the angular drag would have probably made it feel a little better. Either way fun game :)