Endeavour by leekanarchism

Your mission, and the mission of your 999,999 siblings, is to explore deeper and deeper into the furthest reaches of the galaxy.
You've been asleep a long while, but now you are at last approaching the Vela system.
But you'll be the first to set foot - well, wheel! - on these new worlds. Who knows what you might find!

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Keyboard Controls:
Move spaceship: WASD / Arrow keys / Left mouse button
Land or Embark: F
Pick up: Space
Next dialogue: Space
Dialogue choice: A or B
Credits:
Made by @leekanarchism @binney @bens @scoobyben1 with a little guest graphics from @thjsmith
Soundtrack by @scoobyben1
Change log:
v13: fix potential soft locks for one puzzle
| Link | https://leekanarchism.itch.io/endeavour |
| Link | https://leekanarchism.itch.io/endeavour |
| Original URL | https://ldjam.com/events/ludum-dare/48/endeavour |
Ratings
| Overall | 236th | 3.959⭐ | 39🧑⚖️ |
| Fun | 491th | 3.635⭐ | 39🧑⚖️ |
| Innovation | 256th | 3.865⭐ | 39🧑⚖️ |
| Theme | 769th | 3.757⭐ | 39🧑⚖️ |
| Graphics | 818th | 3.757⭐ | 39🧑⚖️ |
| Audio | 115th | 4.122⭐ | 39🧑⚖️ |
| Humor | 576th | 3.1⭐ | 32🧑⚖️ |
| Mood | 219th | 4.1⭐ | 37🧑⚖️ |
| Given | 33🗳️ | 51🗨️ |
I did get stuck inside the first planet I found, it looked like there was a square object I should push but it was wedged in and wouldn't budge.
I think the into is a bit too wordy for a jam game, best to get to the action as quick as possible.
Freely flying through space, exploring stuff, getting out of your shuttle to collect materials all while the gravity is changing while you're walking and getting back into flying again. The transition is seemless and I like the mechanic a lot.
The music also adds something special to the game. It feels complete and despite the pixelated graphics you instantly feel like drifting in space.
There were some bugs, for example I couldnt move the white platform that would lead me to the next crystal and I got stuck in the star/couddustthingy and couldnt get out. Also the music crackles a bit too much for my taste.
Good stuff!
Like Shaolin Dave I was stuck on the first planet with the square close to the core, so I couldn't get farther.
Strenghts :
- Well designed gameplay loop, fun exploration
- Well designed planets
- Fantastic audio
Possible improvements :
- Planetary approach is sometimes a little cumbersome
All in all, great game !
@shaolin-dave @elosociu thanks for reporting the soft lock with that pesky box! I was a little worried about that, I've now updated the version of the game to _hopefully_ totally fix that for future players.
@jlv @marcusuke @elosociu yes, we may have all played Outer Wilds to some degree ;)
@ss9 good suggest! That was indeed on our list, but didn't quite make it in time.
@too-lazy-cat @trusty @pawciu @caveman54 glad you enjoyed it
@pickyburrito49 @keylime thanks! focussing on the transition between the two modes was one of the main focusses of the game so glad to hear it's worked for you
@tengusheath @iaandrei @ayxh @knatt glad you enjoyed the music! @scoobyben1 made it all :)
I liked the game in general and how it played. The story is small but nice, and it did make me wonder about my probe hero and his further fate. Which is great! Platforming elements were not frustrating and the blue planet, with all the pushing of things, was great. Flying in the gravity well sometimes was more like rolling :laughing:, but that's probably on me, not you.
Graphics would be nicer with just a bit more of consistency - the worst offender being this gradient textures/effect which felt out of place in otherwise practicaly pixel art. Music is great, definitely adds to the exploration and mood.
Overall, a nice jam job!
Some nice things that stuck out for me:
- The planet that was covered in an inpenetrable layer of trees was a really fun setpiece.
- The radar was intuitive and well-integrated, it didn't take me long to work out what it was.
- The dialogue system, though simple, was built well and added to the atmosphere of the game.
- The two planets you explore have different platforming mechanics - the grassy planet being straightforward and the blue planet using physics objects - and this give them their own identity beyond just being visually different.
Was there supposed to be anything on the purple planet?
If I could offer some feedback, it would be to tie the discovery on the hollow blue planet into the narrative reason for visiting the sun. As soon as I retrieved the glass and the ship was made heat-proof, I attempted to explore the sun, but it didn't open up until I visited the blue planet. Maybe the crystals that exhibited signals of consciousness could whisper about *secrets* hidden in their star to point you towards it?
Regardless, this was a lovely game, well done all!
Beautiful atmosphere seasoned with a mysterious plot. I liked it!
@fabula-rasa Thanks! Yeah, we ran out of time to draw graphics for that planet, so I just chucked some shaders on it as I was messing around with them! Definitely would've been next on the list to polish. Who knows if we'll hear from Pod #642044 again!
@korinntech thanks for the details! There's nothing on the purple planet, that's a very last-minute deeply-undocumented "training planet". The idea was that the discovery on the hollow blue planet is a virus which infects Pod, freeing it of its programming restraining it from exploring deeper than its owners command. But story somewhat fell into the "should" list on the last day!
@eckkert yes indeeded ;)
@robotex @nuanda79 @sombrero-guy thanks for playing!
@technonugget thanks! Glad you managed to finally get to your destination :)