Smooth Debug by FabiGhindaru
Test a game by messing with its debug mode!
A unique gameplay experience!
All of the necessary information can be find in the manual.

| Link | https://painite.itch.io/smooth-debug |
| Original URL | https://ldjam.com/events/ludum-dare/48/smooth-debug |
Ratings
| Overall | 412th | 3.5⭐ | 39🧑⚖️ |
| Fun | 599th | 3.081⭐ | 39🧑⚖️ |
| Innovation | 21th | 4.395⭐ | 40🧑⚖️ |
| Theme | 648th | 3.23⭐ | 39🧑⚖️ |
| Graphics | 729th | 2.838⭐ | 39🧑⚖️ |
| Audio | 692th | 1.893⭐ | 30🧑⚖️ |
| Humor | 267th | 2.943⭐ | 37🧑⚖️ |
| Mood | 680th | 2.838⭐ | 36🧑⚖️ |
| Given | 27🗳️ | 52🗨️ |
I spent more then half an hour trying to play this game, & after the First 3 puzzle's, i kept dying & dying & dying, i couldn't pass it simply, i would say Cool concept, like this is a pretty fresh & cool idea, just too hard to play ):, Thanks for reading & have a great day.
Thanks again for playing, I really appreciate it!
(I know that the game is too hard and that it's not very polished, I might make a post-jam version some time soon :D )
I only found one bug, I was able to walk inside of a collider at some point, not sure what's up with that.
Cool entry, possibly the most interesting I've seen yet!
I especially like that you need to run a debug application on the side. This is a really nice touch.
Some levels are a bit too hard and I would also say that the game might be too long. A shorter but denser experience works better for game jams :)
A fun puzzle game.
Some of the bullet hell segments were really challenging! Very cool entry.
First of all, thank you for playing and rating my game! It really means a lot.
Yes, I know, I suck at managing difficulty. I should really pay more attention in the future. I really hope you weren't too annoyed with it :D
Originally, the debug helper should've reacted to the way you play. For example, when you reach the invisible maze, a prompt asking you to turn on collision would've appeared.
Unfortunately due to time constraints that mechanic never got to see the light of day.
Still, I'm really happy you guys enjoy it despite those things!
There is so much potential with this idea! Can only imagine what else you'd come up with, given more time. The part at the end to get the star was genius!
The biggest thing lacking was better sound and maybe a catchy soundtrack in the background. That's the first thing I'd, if I was going to work on this some more. Nice entry.
@mhorth @pvp @japes I think I'll try to make a "community edition" that features stuff like music and balance in terms of difficulty. (Don't really count on it though)
@caeonosphere I thought that was the worst part lol. Glad you at least enjoy that! :D
But man, as was said, the difficulty is probably too high - I just wasn't able to do the first bullet hell screen - gave up after few minutes since I just couldn't find a way to do it except having excellent reflexes... which I don't - I might have missed something, but couldn't find anything in the manual - and THIS area should have debug mode with invincibility :D I originally though oh cool I disable collisions and just walk past... didn't work that way :/
@evn Mac ports are kind of hard but I'll see what I can do :)
@justinmullin @shigor By far the worst flaw of the game is the difficulty. I expected people to be more annoyed by the lack of sounds or the "graphics" if you can call them that.
The addition of invincibility is actually a very good idea. I'll see what I can do.
Thanks for playing, even though it wasn't for long :D
But even more with a more realistic game (platformer?)