Deeper and Deeper- A drop's journey by Tankou

Falling down to wet the ground... or not?
A water drop's way can be tough!
Escape the drying sun, floating bugs and gain water from rain drops to go deeper and deeper.
Choose a level or start right away.

See Info for "how to play" and "controls" information.

| Link | https://ld48.rob-dev.de/ |
| Original URL | https://ldjam.com/events/ludum-dare/48/deeper-and-deeper-a-drops-journey |
Ratings
| Overall | 1005th | 3.469⭐ | 51🧑⚖️ |
| Fun | 761th | 3.449⭐ | 51🧑⚖️ |
| Innovation | 1229th | 2.989⭐ | 47🧑⚖️ |
| Theme | 1348th | 3.281⭐ | 50🧑⚖️ |
| Graphics | 547th | 3.979⭐ | 50🧑⚖️ |
| Humor | 230th | 3.689⭐ | 47🧑⚖️ |
| Mood | 724th | 3.633⭐ | 47🧑⚖️ |
| Given | 71🗳️ | 63🗨️ |
The concept is simple, but it works.
I think it would be cool, if the controls of the raindrop were a bit smoother (played on PC) or if I was able to dodge up and down as well.
Had fun playing it. :)
Well finished, all screens are here and the transitions are smooth.
I like the idea to add wind.
As say @remusnomos, It will be nice to dodge up and down or control the drop speed.
Good job.
Movement was a bit slow and stiff.
The level ending cutscene is absolutely amazing :)
Gameplay wise, I think the movement speed is too slow it makes some obstacles really difficult to avoid, especially when they combine together.
I liked the "your size is your life" idea with every collectible giving you time to survive longer.
Maybe a gauge or something to show how close to the end of the level we are could be useful too.
Nice entry, well done!
Friendly constructive criticism; As other mentioned, would be nice to move up and down, although I understand why its just left and right for mobile design. I sometimes felt trapped by no fault of my own. Like yeah I moved into the spot I move into, but the sun just happened to appear as a bug was coming from the perfect angle to hit me.
It would feel like a unique shmup, where you play as a kawaii raindrop! I think that would get a lot of attention!
I like the solar rays as a hazard, but I died a couple times not being sure if I was safe tank the hit crossing them (because I was trapped by a ray and a bug). Maybe some kind of warning when on low health would help (since it's hard to tell from the size of your raindrop). I think I also died from something invisible a couple times, do we slowly lose life over time?
I think the transitions between menu-to-game are very abrupt, and would feel much more polished with some kind of curtain, or fade-out transition.
Overall a good entry, good job!
The only thing I found slightly frustrating is that I died a few times of water just evoparating without any enemies around and each time that was quite a surprise. Later I've noticed that the facial expression of the droplet changes, but I guess it is a bit too small so it took me a while to notice it.
Overall, great job! :)
The drop is cute, has some very nice facial expressions - blush helps a lot.
The ending is funny, the eyebrow twitch is a nice touch.
Moving sideways felt just a little bit too slow, but gave time to enjoy pretty art of the slow-moving raindrop.