Hide In The Dungeon by crowvax
A short game about exploring a dungeon.
This is the first game that I ever finished. It's very short, and not super unique but it was a fun and challenging weekend for me and I learned lots from it. I will cherish the experience!

It's available for Mac and Windows.
You may encounter bugs when playing it and I'm sorry xd. It's still playable.
Controls: WASD - Move; SHIFT - Run; Left Click - Swing sword; F - Pull Box; G - Toggle Sword;
Ratings
| Overall | 287th | 3.648⭐ | 29🧑⚖️ |
| Fun | 241th | 3.667⭐ | 29🧑⚖️ |
| Innovation | 609th | 2.944⭐ | 29🧑⚖️ |
| Theme | 460th | 3.556⭐ | 29🧑⚖️ |
| Graphics | 176th | 3.907⭐ | 29🧑⚖️ |
| Audio | 637th | 2.596⭐ | 28🧑⚖️ |
| Humor | 510th | 2.271⭐ | 26🧑⚖️ |
| Mood | 236th | 3.63⭐ | 29🧑⚖️ |
| Given | 28🗳️ | 34🗨️ |
Love it so
The best game I played today
Maybe because the graphic is pretty good
But can't take more than 10 minutes playing a game because I'll play every good games on this jam
Otherwise great game, easily my favorite art-syle I've seen so far.
I'm so grateful you implemented a run mechanic, even if it comes with a stamina bar. More options to the player are always good :stuck_out_tongue_closed_eyes: .
:x: One thing that I have to mention, is that having only sound effects and no soundtrack makes it feel... weird? Empty, eerie, barren even. Although on second thought, maybe this is intentional, given how you're supposed (I guess) to be deep underground :thinking: .
@geniye I got stuck for a bit in that room as well. What you have to do is place the box in one of the switches, and then stand by yourself on the other one. The gate takes a bit to open, so wait there for a few seconds and it should be done :slight_smile: .
* Really good job with the light and shadows
* Well integrated tips
* Smooth movement and controls
Issues:
* Took me some time to figure out how to use knife
* Triggers are not working sometimes
I like the looks a lot.
More levels and a health indicator would be great
Was fun to play
Few things:
– Conflicting controls. It was hard to maneuver the mouse while also moving the character around, especially because it'd take quite a bit of coordination, not to mention the Other buttons, especially in a game that is pretty linear and without any shifts in camera angle. You can smoothen it and simplify the mechanic, have One way of indicating direction, not two. That way the direction your facing is the direction you're moving/attacking. Either use the mouse to indicate the direction (with the left click giving the command to move, and right click the command to swing), or use the WASD to both move and direct the player, and simply have the attack come from the direction the character is facing.
Personally, I would go with the first option, as it's cool to actually swing the weapon. So, moving the mouse affects the direction, and maybe have the left click allow movement, and the right click attack. I feel that would make the game so much more natural to play.
– Sound is a big element that often times gets overlooked, or considered lesser than visuals. The visuals are what first captures your player's attention, that's true, however ambience and sound is how you have them return to play, and truly immerse them into the game.
– The enemy audio queue was repeating itself too many times. Space out the loop, and maybe make different sounds to alternate between them.
– A slight pitch randomiser on all of the sounds can help make it sound more natural overall.
Thanks again for making this, I'd be very interested to see how something like this develops! Please check out our game and rate it as well, please!!
Peace!
Cool game and good job for this jam.
could be improved:
* No BGM Music
* Sound Effects are a bit harsh/sharp
* No Health State?
* Sword-State get's reset as you move to the next room
* Buttonstate/Switch was not working all the time when I moved the box.