I Stole a Wizard's Sack and All I Got Was This Lousy Infinite Pocket Universe by 6smith

Mind-warping puzzle game featuring recursion, non-euclidean levels, and other brain ticklers!

Controls
- WASD / Arrow Keys : movement
- Q : pick up item (keys and bags)
- E : interact with something (keep in mind you can't go up ropes while holding something)
- R : reset the level
Hints
Feeling stuck? Check the comments below for hints! If the hint you need isn't there, just write @6smith in a comment and ask!
Ratings
| Overall | 70th | 4.221⭐ | 36🧑⚖️ |
| Fun | 59th | 4.191⭐ | 36🧑⚖️ |
| Innovation | 2th | 4.75⭐ | 36🧑⚖️ |
| Theme | 15th | 4.515⭐ | 36🧑⚖️ |
| Graphics | 613th | 3.926⭐ | 36🧑⚖️ |
| Audio | 140th | 4.088⭐ | 36🧑⚖️ |
| Humor | 63th | 4.176⭐ | 36🧑⚖️ |
| Mood | 519th | 3.794⭐ | 36🧑⚖️ |
| Given | 37🗳️ | 46🗨️ |

# Hint for Level 4
(Level 4 is the first level with holes)
!> You have to hit the buttons in numerical order, 1 then 2 then 3. The sequence you have pressed is shown on the floor in each room. Just following the holes will take you 1 to 3 to 2. You have to move each bag to the correct room so that using the bags to travel between them will take you from 1 to 2 to 3. You may get the button order off by one or two, so that you hit them 2,3,1 or 3,1,2. you can use the holes to fix that offset, because pressing any 3 buttons will reset the sequence. For level 6 you have to plan it out more, and if you get off by one you have to restart.
hope that helps! remember that you can restart a level by pressing R. and if you need another hint for this level or any other level i'm happy to write more!
The art was really good, the only problems I saw with the art was the transitions were buggy sometimes and sometimes it cut out the transition before it was done. There were also a couple times were the the circle fade was behind the room.
The main issue was I was having trouble figuring out what button to use and had to basically always look at what came up, and also the area where you could press the button on the rope sometimes got caught up where a bag was which annoyed me.
But with all that it was a nice game very challenging!
But seriously, awesome idea, please keep working on it.
Good puzzler!
Great work on this little gem. If you ever decide to make it a full, standalone game, i'd play the hell out of it.
Great puzzles

thanks y'all for playing!! i really appreciate all the comments. ive seen a couple suggestions to develop a full game, which i was thinking about doing anyways. so if you're interested, and have an itch.io account, please consider [giving me a follow](https://itch.io/login?return_to=https%3A%2F%2Fben-m.itch.io%2F&intent=follow_user) for updates! making good puzzles is tough and i'd really love to have some feedback as i continue to create them and learn.
Love the look and feel of this. The music is awesome and suits the text. @ me if you find out why I couldn't get out. :smile:
There is actually not much to complain about the game because the controls are well implemented, the graphics are nice and the music is really relaxing, perfectly for a puzzle game. The story is also funny, but as already mention I would have loved more levels and more story.
Very good entry for the game jam. Going to follow you in case of an update 😉
**+** good art and fitting music
**+** clever puzzles
**-** the lofi noise is a bit too clicky
**-** I wanted an easier way to track which bag I was in
**-** could use some more easing-in levels or text prompts for certain concepts (e.g. the bag loop)
Love the entry. A "fractal puzzle" like this was one of my favored ideas going into the jam, but I couldn't find a fun spin on it.
You succeeded at that.
@backurio i really wish i had allocated my time better because i have a lot of ideas for more puzzles, as well as ways to introduce the mechanics more gradually. hoping to get your feedback again on the post-jam version!! thanks for playing!
@no-grapes-games yeah i lost a lot of sleep on this lmao. glad you enjoyed it!!
@rovernoon good suggestions, all things i will keep in mind when working on the full game. thanks for playing!
@panurge that makes me happy to hear lol, thanks to y'all for playing!
When can I upgrade my upgrade my free trail to the full version, so I can fry my brain completely? :smile:
Just one complaint: the reset button is too close to an action button and I accidentally reset the level multiple times :-(
I felt so smart on that second level when I realized I had to take one bag into the other!
I do think the difficulty ramps up a little too quick. I'm notoriously bad at puzzles, and by the 4th level I was completely stuck.
Amazing job!
@kromeboy ah sorry you had trouble with that, ill make sure to change that in the full version
@dninosores glad you enjoyed it! thanks for playing!
@andrewkennedy thank you!! there is a hint for level 4 if you scroll up in the comments, it may help you
@jandourek thank you! thats a great suggestion, ill have to try to think of a good way to implement that.
The art direction could merge more of the sound and the visual graphics. More of jazz you know. Take a look at that jazz experimental game: https://jottesen.itch.io/jazz-in-black-and-white
Maybe in sepia colours.
It was a great experience! I will follow you in itch.