Wisdom of the Ancients by Frank Gevaerts

[raw]
made by Frank Gevaerts for Ludum Dare 48 (COMPO)

Wisdom of the Ancients is a text adventure, written in inform7.

It’s playable on the web.

There is no graphics or audio in this game, so I opted out of those categories.

I have included a solution (only the commands I typed to get to the end) and a transcript (The commands and the output of the game). This solution is reasonably complete and looks at all the essential things, but do explore on your own!

If you have never played a game like this before, you basically type what you want to do and the game responds. What you need for this particular game: - Going in various directions. You'll need "go north" (or "north" or even just "n" for short), "south", "east", "west", "up", "down" (all can be shortened) - Looking at things, e.g. "look at rope" or "examine rope", or the usual short form "x rope". Look at everything! - Picking things up. "take rope" or "get rope" - Putting things down. "drop thing" - Using things. You can type "use rope" or "use rope on other thing", and there are several verbs to do the specific thing, e.g. "tie rope to other thing" - Stand on things "stand on thing"

Have a look at the solution or the transcript to make things clear if needed.

Screenshot.png

Ratings

Overall 523th 3.365⭐ 28🧑‍⚖️
Fun 418th 3.365⭐ 28🧑‍⚖️
Innovation 614th 2.942⭐ 28🧑‍⚖️
Theme 148th 4.038⭐ 28🧑‍⚖️
Humor 104th 3.577⭐ 28🧑‍⚖️
Mood 356th 3.4⭐ 27🧑‍⚖️
Given 22🗳️ 28🗨️

Feedback

John Harper
26. Apr 2021 · 14:50 UTC
I love the idea of an old-school inform/text adventure game. Short, but a good start.
"Sometimes the Ancients didn't know what they were talking about...." :)
Thanks for submitting!
Chiller
26. Apr 2021 · 17:37 UTC
Really cool to see something different like this. Took me a minute to learn what I could do but, once I had that down it was fun to explore through the area. Gave me D&D vibes.

BTW I came here from quill's reddit
saintchristopher777
26. Apr 2021 · 21:51 UTC
Nice, a Zorklike! (is that a thing? Come to think of it, if you squint, your "wisdom of the ancients" icon looks vaguely "Z-shaped" too!)

Nifty little text game. Loved the wall of platitudes!
🎤 Frank Gevaerts
27. Apr 2021 · 10:04 UTC
@john-harper Thanks for playing! Yes, it's a bit short, I found it hard to find ideas to extend it unfortunately.

@chiller Thanks! The genre is old enough to be unfamiliar to most people here, but I enjoy making them :)

@saintchristopher777 Thanks! It is indeed Z-shaped! I hadn't noticed, there's probably a deeper meaning to that! What do you mean, "platitudes"? That's profound wisdom, you know! :)
godsboss
27. Apr 2021 · 19:34 UTC
> $ look at inscriptions
> (...) There are more inscriptions to look at.
> $ look at more inscriptions
> You can't see any such thing.
The game lied to me. :'-(

Nice entry, although a little bit on the short side.
🎤 Frank Gevaerts
27. Apr 2021 · 19:47 UTC
@godsboss thanks for playing! "There are more inscriptions" just means "look at inscription" will show another one the next time, so just repeating that would have done what you wanted.
And yes, it could definitely have been longer.
cogcomp
27. Apr 2021 · 19:49 UTC
What an awesome flashback to my youth. Thank you and well done!
🎤 Frank Gevaerts
27. Apr 2021 · 19:56 UTC
@cogcomp thanks! :)
Predominant
28. Apr 2021 · 09:41 UTC
Been a while since I played a text adventure, was an interesting environment! Good job!
Last Angle
28. Apr 2021 · 10:27 UTC
I really enjoyed this text adventure! It took me a few minutes to figure out the commands (I thought I had taken the rope when I used 'x rope', and had to come back for it later), but after that is was all very clear. Nice take on the theme and a funny story, well done!
🎤 Frank Gevaerts
28. Apr 2021 · 11:39 UTC
@predominant thanks for playing!

@last-angle glad you could figure it out. Thanks for playing!
enderr42
28. Apr 2021 · 16:57 UTC
Nice one. Some flashbacks clearly were had while playing.

Also, I'd not dismiss large wooden cube with GOLD on it so easy ;)
🎤 Frank Gevaerts
28. Apr 2021 · 21:01 UTC
Thanks for playing, @enderr42. I wouldn't be too convinced by that gold, who knows what it *really* is, given what they call "wisdom"...
commanderstitch
29. Apr 2021 · 01:40 UTC
I may not have been attacked by bears this time, or grabbed a honeycomb, or a shoe, or a treadmill, but i conquered this game and beat it. I'm so proud. I'm also happy that i'm rembering how to play these things. :-)
frompdx
29. Apr 2021 · 01:50 UTC
Nice entry and not bad for a text based adventure. Something I think would work great for this type of game as a tutorial is to bold font some of the clues early on to make it more obvious what to do. Overall the text interactions felt natural to type. though.
incobalt
29. Apr 2021 · 02:16 UTC
Always glad to see Inform represented :) I am convinced that the "ancients" are a bunch of teenagers having a lark. Considering some of your past entries, I was surprised this had so few puzzles in it. It's a nice little story, but I didn't really find anything difficult here or even hardly an obstacle. I'm also somewhat questioning this archaeologist's scruples. I ran into some small issues during play: I tried to pick up all the scrolls and had the damaged scroll before the "a scroll" and couldn't get it to refer to the other scroll so I could read it. So I had to drop the damaged one in another room just to do it. It's a problem with "a scroll" not having a unique descriptor to go by. Also, after standing on the cube, I expected to be able to "climb rope" but I got the rather silly message of "Little is to be achieved by that." You just need an understand rule there or something. Anyway, good showing! A nice little story :)
🎤 Frank Gevaerts
29. Apr 2021 · 13:05 UTC
@commanderstitch thanks for playing, and thanks for remembering my previous games :)

@frompdx thanks for playing! I agree that there should be more clues for new players, it's just that I'm not sure if I'll ever manage to do it properly. I've used a hint system in the past (ld43 and ld44) where you could get context-sensitive help, but doing that is quite a bit of work in a 48 hour jam. In ld46 I tried using bold text for things people can type, but I get a bit worried (maybe wrongly so) that that works against exploration and trying things... Maybe next time I'll try something where there is such highlighting if the player wants it, but it remains optional.

@incobalt thanks for playing again! It's always nice to see people return with the sort of quality feedback I only wish I could give others :)
I wanted to add puzzles after working out the entire plot so I wouldn't have to rewrite everything if things didn't fit, but it took me a long time to think of an ending (and even then I'm not really happy with what I came up with), which I think is why there aren't a lot of them. On the other hand, maybe this will let more people finish it :)
That scroll issue definitely is something I need to pay more attention to in the future, it's a clear stupid bug. And I can't believe I missed "climb rope"! I spent a lot of time going over everything trying to make sure I didn't miss anything obvious, and i added "climb" basically everywhere else, and then I forgot this one...
zondarg
01. May 2021 · 13:49 UTC
Cool, played the Infocom treasures when younger a lot. And very nice to see interactive fiction and text adventure entries in the jam, even if they are hard to find. (there should be tags on games for easier search)
The game was nice and short, I found the "wisdom" on on the walls very amusing, and who knows, maybe we just do not yet understand this turtle thing? :wink: Good job!
🎤 Frank Gevaerts
01. May 2021 · 17:35 UTC
Thanks for playing, @zondarg! Yes, you're right, maybe they're the wise ones and we got it all wrong! I wouldn't be on it though :)
Carraka
01. May 2021 · 22:32 UTC
What a simple and delightful story! I was surprised that all of my more complex commands still worked on first try. I guess I do remember how Inform7 works.

I second what was said above about how having different types of scrolls made commands confusing.

And yes, the game is very short. I actually don't think it needs to be much longer. It would be nice if there was a little bit more to do on each floor, rather than just one item and then the way down. But I would actually rather have more fleshed out description to imagine the world and these hapless philosophers rather than more puzzles.
🎤 Frank Gevaerts
02. May 2021 · 16:01 UTC
Thanks for playing, @carraka! In hindsight, I suspect I never actually carried the scrolls around during testing. The usual problems with testing your own code... I agree that a more fleshed out world would have been nice, I just didn't really manage to find the inspiration for that this time.
Flying Dog Fish
02. May 2021 · 21:10 UTC
This is a really nice old-school text adventure, but rather short.
🎤 Frank Gevaerts
02. May 2021 · 21:33 UTC
@flying-dog-fish thanks for playing!
LDJam user 238552
02. May 2021 · 23:18 UTC
Neat text based game. I played while my daughter (10yrs) was watching and she was amazed that there is such a thing as a game without graphics. It was a fun experience once we got the hang of the available verbs.
🎤 Frank Gevaerts
03. May 2021 · 11:55 UTC
@jacobrutter thanks for playing! It's always nice to introduce someone to a new concept :)
bentglasstube
04. May 2021 · 09:01 UTC
I sat down with a nice glass of whiskey to work my way through a fun text adventure. The glass is still mostly full, but the disconnect from my expectations makes this very hilarious to me. I think the lack of complexity in this game is actually a very funny misdirect for fans of old school text adventures. Great job.
🎤 Frank Gevaerts
04. May 2021 · 12:00 UTC
Thanks for playing, @bentglasstube! Yes, it's a simple thing without much (or any) complexity at all. That was not a design goal, but I just couldn't think of much. I'm glad you liked the result though :)
DeathStorm
04. May 2021 · 19:32 UTC
I like these kind of inform7 Games. I always feel remembered on old days which is great.

I like the pseudo philosophic tune in the game and the special quote with the fittin answer in the game. A great reference.

The Game was maybe a bit Short but overall very very good. I loved it.
🎤 Frank Gevaerts
04. May 2021 · 19:37 UTC
Thanks for playing, @deathstorm!
fueelin
06. May 2021 · 05:16 UTC
I had a similar experience with @bentglasstube, but with coffee-flavored brandy (don't judge!). I got one of the best laughs I've had from any game in this LD when I realized I had achieved the ultimate (anti-)wisdom. I agree that the subversion of expected complexity makes it a really enjoyable moment! I'd say it was a case where the time constraints produced a cool effect :)

Nice job, I really enjoyed it!
🎤 Frank Gevaerts
06. May 2021 · 12:30 UTC
Thanks for playing! The "wisdom" getting more wise throughout was the initial plan, but to be entirely honest I had hoped to think of a better ending. Maybe coffee-flavoured brandy would have helped with getting ideas, but I didn't have any :)
blobo
12. May 2021 · 20:44 UTC
I'm not great at text based adventures, but I enjoyed some of the humor from me trying ridiculous options, like pickup up the temple. "That's hardly portable" ha! Nice work.
🎤 Frank Gevaerts
13. May 2021 · 08:29 UTC
@100th-coin thanks for playing! I can't claim credit for all of those responses though, a lot of them are the inform7 defaults. They're very good :)
Zuvr
17. May 2021 · 11:57 UTC
Loved it! Love text adventures, love the humor, love the ancients!

This was quick and easy and great fun, even gave me some inspiration for my D&D campaign.

Great job!
🎤 Frank Gevaerts
17. May 2021 · 22:19 UTC
Thanks for playing, @zuvr! The ancients appreciate the love :)
PhilStrahl
18. May 2021 · 17:10 UTC
Haha I really liked the story arc, very entertaining! I feel like your text adventures just keep getting better! Here's my time with it on my stream: https://www.youtube.com/watch?v=T1oYMc95du8
🎤 Frank Gevaerts
18. May 2021 · 22:16 UTC
Thanks for playing, @philstrahl! Glad you enjoyed it :)