Wisdom of the Ancients by Frank Gevaerts
Wisdom of the Ancients is a text adventure, written in inform7.
It’s playable on the web.
There is no graphics or audio in this game, so I opted out of those categories.
I have included a solution (only the commands I typed to get to the end) and a transcript (The commands and the output of the game). This solution is reasonably complete and looks at all the essential things, but do explore on your own!
If you have never played a game like this before, you basically type what you want to do and the game responds. What you need for this particular game: - Going in various directions. You'll need "go north" (or "north" or even just "n" for short), "south", "east", "west", "up", "down" (all can be shortened) - Looking at things, e.g. "look at rope" or "examine rope", or the usual short form "x rope". Look at everything! - Picking things up. "take rope" or "get rope" - Putting things down. "drop thing" - Using things. You can type "use rope" or "use rope on other thing", and there are several verbs to do the specific thing, e.g. "tie rope to other thing" - Stand on things "stand on thing"
Have a look at the solution or the transcript to make things clear if needed.

Ratings
| Overall | 523th | 3.365⭐ | 28🧑⚖️ |
| Fun | 418th | 3.365⭐ | 28🧑⚖️ |
| Innovation | 614th | 2.942⭐ | 28🧑⚖️ |
| Theme | 148th | 4.038⭐ | 28🧑⚖️ |
| Humor | 104th | 3.577⭐ | 28🧑⚖️ |
| Mood | 356th | 3.4⭐ | 27🧑⚖️ |
| Given | 22🗳️ | 28🗨️ |
"Sometimes the Ancients didn't know what they were talking about...." :)
Thanks for submitting!
BTW I came here from quill's reddit
Nifty little text game. Loved the wall of platitudes!
@chiller Thanks! The genre is old enough to be unfamiliar to most people here, but I enjoy making them :)
@saintchristopher777 Thanks! It is indeed Z-shaped! I hadn't noticed, there's probably a deeper meaning to that! What do you mean, "platitudes"? That's profound wisdom, you know! :)
> (...) There are more inscriptions to look at.
> $ look at more inscriptions
> You can't see any such thing.
The game lied to me. :'-(
Nice entry, although a little bit on the short side.
And yes, it could definitely have been longer.
@last-angle glad you could figure it out. Thanks for playing!
Also, I'd not dismiss large wooden cube with GOLD on it so easy ;)
@frompdx thanks for playing! I agree that there should be more clues for new players, it's just that I'm not sure if I'll ever manage to do it properly. I've used a hint system in the past (ld43 and ld44) where you could get context-sensitive help, but doing that is quite a bit of work in a 48 hour jam. In ld46 I tried using bold text for things people can type, but I get a bit worried (maybe wrongly so) that that works against exploration and trying things... Maybe next time I'll try something where there is such highlighting if the player wants it, but it remains optional.
@incobalt thanks for playing again! It's always nice to see people return with the sort of quality feedback I only wish I could give others :)
I wanted to add puzzles after working out the entire plot so I wouldn't have to rewrite everything if things didn't fit, but it took me a long time to think of an ending (and even then I'm not really happy with what I came up with), which I think is why there aren't a lot of them. On the other hand, maybe this will let more people finish it :)
That scroll issue definitely is something I need to pay more attention to in the future, it's a clear stupid bug. And I can't believe I missed "climb rope"! I spent a lot of time going over everything trying to make sure I didn't miss anything obvious, and i added "climb" basically everywhere else, and then I forgot this one...
The game was nice and short, I found the "wisdom" on on the walls very amusing, and who knows, maybe we just do not yet understand this turtle thing? :wink: Good job!
I second what was said above about how having different types of scrolls made commands confusing.
And yes, the game is very short. I actually don't think it needs to be much longer. It would be nice if there was a little bit more to do on each floor, rather than just one item and then the way down. But I would actually rather have more fleshed out description to imagine the world and these hapless philosophers rather than more puzzles.
I like the pseudo philosophic tune in the game and the special quote with the fittin answer in the game. A great reference.
The Game was maybe a bit Short but overall very very good. I loved it.
Nice job, I really enjoyed it!
This was quick and easy and great fun, even gave me some inspiration for my D&D campaign.
Great job!