Depths of the Mind by chris-mondok
Isolate yourself from society to contemplate the meaning of life and create art of tremendous depth.
Pilot your submarine into a dark cave, carefully monitor your air supply, and ponder existence in silence.
Note
Contemplation is an in game action achieved by holding E (or A on a game controller).
| Link | https://chrismondok.itch.io/depths-of-the-mind |
| Link | https://github.com/ChrisMondok/ludum-dare-48 |
| Original URL | https://ldjam.com/events/ludum-dare/48/depths-of-the-mind |
Ratings
| Overall | 264th | 3.684⭐ | 21🧑⚖️ |
| Fun | 531th | 3.211⭐ | 21🧑⚖️ |
| Innovation | 282th | 3.526⭐ | 21🧑⚖️ |
| Theme | 64th | 4.237⭐ | 21🧑⚖️ |
| Graphics | 455th | 3.447⭐ | 21🧑⚖️ |
| Audio | 436th | 3.158⭐ | 21🧑⚖️ |
| Mood | 189th | 3.694⭐ | 20🧑⚖️ |
| Given | 27🗳️ | 18🗨️ |
At first I didn't realize there was a consequence for hitting the terrain, but then I noticed that the air depleted much more quickly after some hits. This is a great idea for gameplay, just maybe could have been made more clear. Also, the collision sound effect was a bit strange, sounded like banging pots :)
I also liked the way the depth was represented on the left side of the screen. All in a all a great game and use of theme, well done!
I wasn't sure how to communicate the damage. I wanted to avoid the normal "damage" meter, and settled on some help text and increased bubbles. Maybe I should have added, like, a "-20s" for damage or something.
Thanks for playing!
Before reading how to play, I though the goal was to go as deep as possible and adored the light mechanic.
When I finally understood how to play, it brought brand new depth to the game with its rick Vs Reward situations.
I liked the control of the submarine with the ballast that consume your air. It was quite smooth and created a nice tension. Going down was relatively easy but I was getting really anxious since going up will consume much more of my air.
The contemplation per second depending of the depth work also quite nicely.
Overall a very nice entry. Well done.
✔️ I liked the multi-purpose mechanic of your air needed both for survival and to float upwards.
➖ The tutorial was a bit annoying to read.
i really like the movement mechanics that makes it more of a risk vs reward thing
the hmm sounds and the scribbling sounds make the "fathoms" really satisfying and surprisingly rewarding hahahah
really good job!