Deep into the vibe by Ariorick
Run into infinity while synths and guitars play you a symphony!
Jump between platforms on AWSD or ARROW KEYS. Pickup coins to get more score and hearts to replenish your health. Game ends in three minutes.
Play here: https://ariorick.itch.io/deep-into-the-vibe
If you're experiencing audio stutters and glitches please try downloadable version
I just wanted to mention that background track is actually analyzed and game colors change a little depending on musical spectrum! I wanted to make a real rythm game, but sadly i couldn't get it to work in time

| Link | https://ariorick.itch.io/deep-into-the-vibe |
| Link | https://github.com/Ariorick/Deep-into-the-vibe |
| Original URL | https://ldjam.com/events/ludum-dare/48/deep-into-the-vibe |
Ratings
| Overall | 373th | 3.558⭐ | 97🧑⚖️ |
| Fun | 411th | 3.374⭐ | 97🧑⚖️ |
| Innovation | 456th | 3.211⭐ | 97🧑⚖️ |
| Theme | 726th | 3.042⭐ | 97🧑⚖️ |
| Graphics | 216th | 3.811⭐ | 97🧑⚖️ |
| Audio | 47th | 4.037⭐ | 96🧑⚖️ |
| Mood | 151th | 3.774⭐ | 95🧑⚖️ |
| Given | 46🗳️ | 139🗨️ |
The gameplay is kind of slow, and the transition between platforms is definitely a place that could be tightened up, a great place to add some JUICE
Overall very relaxed feeling and very pretty!
I did really like how you "spun" new layers in. That's some great rhythm game design right there.
I like the overall feel and mood of the game (colors, 3D-pixel art graphics, music). Great entry

tagging people who showed interest: @theseusinabottle @xcvzxc @pdotjpg @seafishelle
Fortunately they are addressing this! In [Godot 3.3](https://godotengine.org/article/godot-3-3-has-arrived#html5) they are supporting multi-threads! I've done test exports and it sounds great!! BUT....
....I would not recommended yet for web export because it can cause all sorts of browser issues with permissions/settings that need to be addressed on the server side (hosts like itchio/etc):
https://www.reddit.com/r/godot/comments/mvwim9/godot_33_html5_threads_export_type_wont_run_on/
Wish I was going downwards for that added depth ;)
And the game play is simple but effective
I'm very impressed by your game
It's your first jam?!🤔

However, all the other elements of the game are good, so it's a strong entry at the end of the day.
I liked your game, the music and the mesmerizing style !

Maybe you could try to make a bit more clearer where the sides are going to end? I think that, at some point, my brain understood that but at first it was a bit frustrating.
Did you consider trying this as a mobile game? I think it could work (and shouldn't be too hard to try, at least on Android, with Godot). It's a bit sad that they still have those bugs with the sounds on the web exports.
hey! nice mechanic, very unique. I was waiting another level, or maybe something changes color? good graphics and sound, congrats ;)

Well done!

I absolutely loved the music and the art. The simple gameplay is pleasant, the rotating animation add a lot to the game.
For simple arcade games like this one, I believe semi randomness or patterns are preferable to pure randomness. Having obstacles positioned in an intended way can force interesting player movement and feel more synchronous with the rhythm even when it's not.
Thanks for the game I had fun!