Deep Snails Night by JLMast
Deep Snails Night!
An asteroid as hit the Earth... Evil Snails are invading... but Slugster, our hero, is not one to give in!
This Game was done during the #LudumDare48 Game Jam. It was done in 60 hours from start to finish. I used Construct2 for the programming & Photoshop for the drawings.
This is the first time I'm doing a video game all by myself. I wanted to do something simple but I still found myself scratching my head when I encoutered a few bugs here and there. Anyway, I'm happy for the experience.
The music, "Spooky Ride", is by Twin Musicom (Creative Commons By Attribution License) http://www.twinmusicom.org/
EDIT: Thank you for your feedback, I have changed two things this morning, after a good night of sleep: 1) A "Start" button that give's you a feedback when you overlap it 2) The Evil Snails and the Big Boss give you a visual feedback when you touch them with your Vomit.





| NewGrounds | https://www.newgrounds.com/portal/view/790994 |
| Itch.io | https://jlmast.itch.io/deep-snails-night |
| Original URL | https://ldjam.com/events/ludum-dare/48/deep-snails-night |
Ratings
| Overall | 659th | 3.658⭐ | 40🧑⚖️ |
| Fun | 1016th | 3.276⭐ | 40🧑⚖️ |
| Innovation | 1006th | 3.132⭐ | 40🧑⚖️ |
| Theme | 1248th | 3.382⭐ | 40🧑⚖️ |
| Graphics | 190th | 4.333⭐ | 41🧑⚖️ |
| Humor | 152th | 3.885⭐ | 41🧑⚖️ |
| Mood | 756th | 3.605⭐ | 40🧑⚖️ |
| Given | 30🗳️ | 54🗨️ |
I really liked the artwork. Hope to see more submissions from you in future Jams :thumbsup:
I really liked the graphics designs, especially the jump and falling animations. The biggest porblem I had was with the combat, for the same reasons that were already mentions, but it still is a great work that you did overall, and we have a fun little game in the end.
I had a bit more troubles with the fighting mechanics. I haven't been able to use the vomit on any snail, and it took me several tries to understand how to beat the boss. The rule of having the only attack that can defeat it being limited is also weird: am I soft-locked if my health drop below 90 in front of the boss? Something I don't understand as well is the speed button. I just press it once at the beginning of the game because that speed is more comfortable! :P The irony of a snail going fast is nice though, but it could have been used more I think.
That being said, I still had a great time exploring the world of this game! Tons of fun details, pleasant art and animations, and nice platformer mechanics with even some bonus items to catch!:) For a first game, it's really polished. Well done!
1) A “Start” button that give’s you a feedback when you overlap it
2) The Evil Snails and the Big Boss give you a visual feedback when you touch them with your Vomit.
The animations are really good too :) nice work!
I've exploited a little bug and win easily :p (you can hold the vomit button and keep walking vomiting everywere). Anyway it's a great first game !
from one snail lover to another
got stuck on the big snail boss though as I couldn't work out what the best way to deal damage to it was and I'd always run out of vomit :( Your artwork is ludicrously good though!
Si je peux donner 2 petits points qui m'ont un peu génés:
- Il faut utiliser la souris pour démarrer le jeu, puis tout se joue au clavier, je pense c'est bien de garder une certaine homogénéité. J'ai presse ma touche espace plein de fois avant de comprendre qu'il fallait utiliser la souris.
- Un petit manque de feedback sur les hit des ennemies. Même si le changement de couleur est très appréciable, on peut imaginer des choses comme un knockback de l'ennemi et/ou bien un screenshake, et/ou un son.
Après tout ça c'est des petits détails qui prennent du temps qu'on a pas forcément en jam, il y a beaucoup de taff et ça se voit! Bravo!
Merci d'avoir pris le temps pour ce feedback utile !
It definitely needs a bit of polish on the gameplay department, specially the attacks and a bit of feedback on some actions... but the kinesthetics were on point and it felt great to play and move around. It really reminded me of some great Flash games!
Overall, this is a very admirable effort for one person.
PS: Level 2 on your game IS easier now. (or I'm better once I have a good night sleep)
Gameplay was a bit generic, but given that it's made by one person over a weekend it's not bad.
Definitely the strongest part of the game was it's cartoony artstyle, I would definitely like to see you making graphics for more LD games as well!