Mr. & Ms. Deeper: Descent to Inner Depth by SIGILL
A singleplayer splitscreen platformer game where Mr. & Ms. Deeper descent deeper and deeper and have to cooperate to find the true meaning of life. Will you survive the dangers of the depths with lurking slimes, devious traps and mysterious contraptions?

Made by team SoulSocks using Unity, Pyxel Edit and Asesprite. No pre-made or third party assets are used, all scripts and art are made during the jam.
The game is designed to be running in 16:9 aspect ratio! Other aspect ratios will cause the game to be displayed incorrectly.
The game has been updated to version 1.1 to fix some issues, 10.5 hours after the submission deadline. The following changes are made:
- Fixes camera not displaying the entire level. This limits the supported aspect ratio to 16:9.
- Game can now be quit using the escape button.
- Updates main menu screen to show space key for jumping in the list of controls, as this was missing.
- Adds level reset on player death. Before players could play on with negative health without consequences.
- Adds missing health display in second level.
- Improves health visibility by making the text a bit larger and red instead of white.
Ratings
| Overall | 1112th | 3.41⭐ | 41🧑⚖️ |
| Fun | 991th | 3.295⭐ | 41🧑⚖️ |
| Innovation | 627th | 3.461⭐ | 40🧑⚖️ |
| Theme | 877th | 3.667⭐ | 41🧑⚖️ |
| Graphics | 1303th | 3.308⭐ | 41🧑⚖️ |
| Humor | 833th | 2.759⭐ | 31🧑⚖️ |
| Mood | 1317th | 3.188⭐ | 34🧑⚖️ |
| Given | 34🗳️ | 45🗨️ |
Good job!
For future games, maybe use less keys for actions. some actions could have the same key depending on the context.
I like it.
Nice job!
- It was pretty unclear what each button did, especially for the doors. It seemed like the only difference between an open and closed door was the little handle, which I didn't even see at first. I didn't even realize that some (all?) buttons were timed until I messed up in level 2. Some more dramatic animations might help, or you could link the buttons and doors with colors to signify the link.
- I didn't really know what the red arrow was supposed to signify? Seemed like it might be pointing towards the other player?
- Player move speed was pretty slow. You could easily double the movement speed and get a nice result.
Overall, great job!
Anyway, thanks for the game and best of luck!
The only thing I'd love to see improved is the cameras vs the red arrow. It was a bit difficult sorting those out, and trying to find alignment for the puzzles was a trial and error sort of thing.
Good job!!
I have a few suggestions:
- Have the buttons and doors be color coded so it's easier to identify which button opens which door.
- Have the character move with the moving platforms.
- Add a 2 player mode. Feels like it would be very fun with a partner :)
Solid entry, good job!