A Deep Stare by Rushhourz

[raw]
made by Rushhourz for Ludum Dare 48 (COMPO)

A ~~mining~~ staring game background.jpg

gameplay_lq.jpg

Ratings

Overall 706th 3.071⭐ 23🧑‍⚖️
Fun 796th 2.643⭐ 23🧑‍⚖️
Innovation 373th 3.35⭐ 22🧑‍⚖️
Theme 695th 3.125⭐ 22🧑‍⚖️
Graphics 724th 2.857⭐ 23🧑‍⚖️
Humor 573th 2.053⭐ 21🧑‍⚖️
Mood 794th 2.474⭐ 21🧑‍⚖️
Given 7🗳️ 24🗨️

Feedback

smt
26. Apr 2021 · 00:57 UTC
actually really like the idea here, turning a cookie clicker style game into something 3d, would be cool to see expanded and with maybe buildable items in the 3d world for the 'automation' of clicking
PixelPortalz
26. Apr 2021 · 01:16 UTC
Thank you for the linux version too!
BlackOpsBen
26. Apr 2021 · 01:16 UTC
@smt what a coincidence. Mine is also cookie-clicker inspired!
@rushhourz this is pretty brilliant! Well done!
LitmusZest
26. Apr 2021 · 01:30 UTC
Nice! I was a bit confused while inside, but once I got outside I spent a lot longer staring at the blocks and watching them advance towards me than I thought I would. Cool way to make some art!
Blue05
26. Apr 2021 · 01:36 UTC
The idea of the game is really interesting. I was kind of confused at first, but I really liked it after playing for a bit. It was cool to see the art that I created after getting outside!
Zephi_Sero
26. Apr 2021 · 01:55 UTC
Wow, mine's an "incremental" upgrade game too... There's a lot of us I guess lol
CorbenG
26. Apr 2021 · 02:21 UTC
Super interesting abstract art maker. More signifiers about what you're doing and where it's happening would improve the control the player has over the art. But a very unique looking result!
haztro
26. Apr 2021 · 02:24 UTC
Pretty cool game, I actually spent a surprising amount of time on it :)
William Corrin
26. Apr 2021 · 02:25 UTC
Very unique concept. :)
Choppers
26. Apr 2021 · 02:27 UTC
Very satisfying and entertaining, I played for a while. I'd only suggest using a crosshair so the player can see exactly where blocks are being placed.
CubeX
26. Apr 2021 · 02:37 UTC
Very fun, I always like a game where I can just click
Billnotic
26. Apr 2021 · 02:46 UTC
Odd game, don't quite get how it fits the theme. I clipped out of bounds, and every time a block broke, a new set would grow around it. I ended up messing around making some stuff using the bug, which was actually kind of fun.
![test.PNG](///raw/cd3/e2/z/3d173.png)
The actual gameplay is just an idle game where you look at blocks to my understanding. Wish the idea was elaborated on more, but its not like you had much time.
Hestrateja
26. Apr 2021 · 02:46 UTC
@rushhourz it was all a relaxing clicking experience until I bought a lot of upgrades in the shop and it crashed xDDDD
ForsakenBacon
26. Apr 2021 · 03:12 UTC
Actually pretty cool. Fly outside the map for like 3 minutes then stare at the cube, rince, repeat = ez money.
emanvidmaker
26. Apr 2021 · 04:46 UTC
Nice concept wish there was more stuff in the shop
BinaryPrinciple
26. Apr 2021 · 16:46 UTC
The idea is very different from what I played so far. I would have expanded on the concept of staring contest with the blocks maybe some have a personality or different damage rates. Also, maybe limit the raycast length so the player is force to move around.
I had fun and was very creative.
mactinite
28. Apr 2021 · 02:27 UTC
Would be awesome to get a MacOS build :wink:
Jason Wilson
03. May 2021 · 01:40 UTC
I didn't really understand this game. If it's meant to be a clicker of sorts, I think you need to add a lot more to the shop aspects. I wasn't even 100% sure what buying damage was doing for me. Other players are mentioning it being really interesting once you get outside the structure, but when I got outside the game stopped responding and I had to kill it.

A clicker game with some exploration elements, does sound like it could be an interesting combo, but I think there needs to be a bit more for it to come together.