Wormhole Adventurer by Lakea
you have managed to escape in your basic ship, before the station you were docked in exploded. your challenge now is to explore the unstable wormhole network to survive. You will need to engage hostile ships to salvage the fuel and you will need to collect scrap for repairs and upgrades.
I wanted to include sound effects but just ran out of time due to family commitments.
I have just updated the game to fix the bug of going into negative fuel.
| Link | https://lakea-gaming.itch.io/wormhole-adventurer |
| Link | https://lakea-gaming.itch.io/wormhole-adventurer |
| Original URL | https://ldjam.com/events/ludum-dare/48/wormhole-adventurer |
Ratings
| Overall | 734th | 3.021⭐ | 26🧑⚖️ |
| Fun | 749th | 2.78⭐ | 27🧑⚖️ |
| Innovation | 480th | 3.16⭐ | 27🧑⚖️ |
| Theme | 576th | 3.38⭐ | 27🧑⚖️ |
| Graphics | 797th | 2.64⭐ | 27🧑⚖️ |
| Humor | 630th | 1.795⭐ | 24🧑⚖️ |
| Mood | 775th | 2.563⭐ | 26🧑⚖️ |
| Given | 27🗳️ | 23🗨️ |
Увлекательная игра! ^_^
Sound effects would have obviously helped, but as it stands, the silence suits the lonely and eerie setting of the game.
The other big problem is that it feels a bit empty. Obviously deep space is empty, but I think you still need something to keep it engaging and more than just navigating from one zone to the next.
I don't mean to be entirely critical. I'm a big fan of hex-grids (my game used one, too) and (if your dev process was anything like mine) I'm guessing you spent half the time implementing and debugging the hexagons and ran out of time to properly play-test the pacing of the game. Such is the nature of making something in such a short time...
I also like the graphics. The look and feel reminds me of similar games from the late nineties.
The scrap becomes negative. It was enough for one upgrade, but a game allow me click all upgrades.