The Caves of Dirt by Blue05

[raw]
made by Blue05 for Ludum Dare 48 (COMPO)

A short puzzle-platformer, where you move blocks to reach new areas. Descend deeper and deeper into the caves until you reach the bottom!

To challenge myself and to learn more about the engine, I used Godot to make my game. Coming in, I had used it a little bit, but never actually made my own game with it. This was a great learning experience for me. I've enjoyed using it and will likely use it for future projects!

screenshot3.png screenshot1.png Dig up blocks, then place them to build ways to reach new areas and descend deeper and deeper.

Ratings

Overall 96th 3.975⭐ 22🧑‍⚖️
Fun 65th 4⭐ 22🧑‍⚖️
Innovation 292th 3.5⭐ 22🧑‍⚖️
Theme 420th 3.625⭐ 22🧑‍⚖️
Graphics 281th 3.7⭐ 22🧑‍⚖️
Audio 320th 3.375⭐ 22🧑‍⚖️
Given 20🗳️ 19🗨️

Feedback

ElSombrero
26. Apr 2021 · 04:23 UTC
Your character is so cute😹
And the gameplay is very interesting
Good job
But my browser take much time for starting it😐
TheCommonThug
26. Apr 2021 · 04:34 UTC
I'm not huge on puzzle platforming, and I gotta say this was surprisngly fun for me... and for something made in 48 hours. Very impressed.
Cammin
26. Apr 2021 · 04:50 UTC
Superb game! The puzzles are designed really well, and they teach the players about the mechanics, like how one level make you learn that you teleport up one block if you place it at your feet.

Though there were some minor issues. I was stuck at the beginning because I didn't know I could only pick up dirt, but things were rolling once I figured it out. Also the audio was a bit crackly, but I'm guessing it was a game engine problem. The block pickup/place noise was a bit quiet in contrast to the rest of the sound effects.

I like this game a lot. It takes my previous knowledge from puzzles to apply to the next levels in a new way. Simply amazing, I can really appreciate this. My favorite game so far :)
Adrocodes
26. Apr 2021 · 04:55 UTC
Really fun puzzle game, wouldn't mind watching someone speed run the game in all honesty. The music and sound effects good as well. Good job on this entry!
Nisovin
26. Apr 2021 · 04:56 UTC
That was an excellent game! There were some great puzzles there, a couple that had me stumped for a bit, but I figured it out.
tengusheath
26. Apr 2021 · 05:30 UTC
I could play puzzle games like this for hours. Effective mechanics that can create virtually infinite amount of puzzles with. I love it. I don't know how many levels there are but I went down pretty far. Impressed by the amount of puzzles you were able to design in 48 hours. Nice job.
🎤 Blue05
26. Apr 2021 · 05:43 UTC
Thanks for the feedback, everyone!
🎤 Blue05
26. Apr 2021 · 05:45 UTC
@adrocodes Thanks for the feedback! I'm really interesting in speedrunning, so I normally find myself speedrunning when testing my games. There a definitely a few interesting skips and tricks in the game.
Pizzasgood
26. Apr 2021 · 05:47 UTC
I like how you gave us a little sandbox area to play with at the end. That was cool. (The game itself was cool too, obviously.)
GreyBeetle
26. Apr 2021 · 05:49 UTC
This was really clever! Definitely the best game i've played so far!
bw_devel
26. Apr 2021 · 20:40 UTC
Things I liked:
- great theme
- great music tool to use for jams; good music
- sfx fight in well
- great art
- fun game mechnic
- very well polished final product

Improvements:
- maybe add in a built in timer for people wanting to speed run?
- Add a new block that adds new dynamics to levels; perhaps one that behaves differently based on what type of block it's on?

Bugs:
- Didn't find any


![Screenshot 2021-04-26 223744.png](///raw/af7/c/z/3e293.png)
PurpledArtFrog
27. Apr 2021 · 12:07 UTC
Thank you very much for your entry - I hope you had great fun making it :smile:

Very nice mechanics and very approachable game - it's really self explaining - good job :thumbsup_tone1:

I hope you'll drop by mine and give it a spin :wink:

:purple_heart: :dart: :frog:
Sode
28. Apr 2021 · 12:33 UTC
I really liked this game this could go on steam right now and no one would know this was made in 48h
Substr
28. Apr 2021 · 19:14 UTC
This was really fun, simple but clever puzzles on each screen and nice pacing with introducing new mechanics over time. Great job!
Tris250
29. Apr 2021 · 22:40 UTC
This game is really great, the character, the graphics and the music are excellent, the game is very funny, a kind of puzzle.

To recommend
NicMagnier
01. May 2021 · 09:51 UTC
This is a really nice compo entry with some really good level design.

I like that you drop a block at your feet and so can use it to step up. It create some interesting puzzle.
BatJak03
01. May 2021 · 10:37 UTC
I loved this game, definitely one of my favourites from this jam. Good puzzle design, a clean aesthetic and art style, nice music. I can't even think of any small criticisms. I just kept wanting to play more.
mhorth
01. May 2021 · 23:18 UTC
Really really good game here! I was about to give up in the first room that the green blocks were introduced, the puzzle seemed impossible. It was pure luck that I jumped and landed on them and noticed the trampoline effect. Glad I found that and kept going, the rest of the game was very fun!

Only suggestion I have is to make it more obvious that the green blocks are trampolines. Perhaps an animation or even just text that shows up the first time they're introduced. And if you keep developing the game (which I hope you do) I'd keep that in mind for future block types that you add. Make sure that the player is spending their time figuring out the puzzle, not figuring out how the game works.
🎤 Blue05
02. May 2021 · 01:46 UTC
@mhorth Thanks for the advice! I didn't think about the fact that the use for the block wasn't entirely obvious at first. I'll keep that in mind if I continue to work on the project.
LeviDSmith
04. May 2021 · 21:48 UTC
Nice puzzle game. Always glad to see more Godot entries. It took me a while to figure out that I could only pick up blocks to the left or right (and not below). I made it about five room down and then got stuck.
Kramdar
04. May 2021 · 23:30 UTC
Very nice entry! The pacing of the levels is excellent imo and that is pretty rare in a 48 hour jam! If I had to make one improvement I would make the ladders a little stickier. I found myself being lazy and running straight off the other side of them sometimes. Might make some of the tighter sections more approachable, but the movement is tight enough that it's more of a git gud situation and I kind of like that too. That's about the only critique I can really make, and it is not a big one at all. Great job!
healthire
12. May 2021 · 17:37 UTC
Very solid little set of mechanics and really nice level design. The rules were quick to understand but with surprising depth!