Jelly Pacifist by Dan McAlister
You are a jellyfish monk exploring the deep. Can you maintain your pacifist vow?
| Link | https://github.com/dan-mcalister/Jelly-Pacifist |
| Link | https://danmcalister.itch.io/jelly-pacifist |
| Original URL | https://ldjam.com/events/ludum-dare/48/jelly-pacifist |
Ratings
| Overall | 451th | 3.46⭐ | 27🧑⚖️ |
| Fun | 596th | 3.083⭐ | 26🧑⚖️ |
| Innovation | 348th | 3.4⭐ | 27🧑⚖️ |
| Theme | 318th | 3.78⭐ | 27🧑⚖️ |
| Graphics | 438th | 3.46⭐ | 27🧑⚖️ |
| Audio | 259th | 3.479⭐ | 26🧑⚖️ |
| Mood | 79th | 4⭐ | 26🧑⚖️ |
| Given | 26🗳️ | 25🗨️ |
It seems like the consequence for hurting is much less than being hurt though? Perhaps I need to beat the game without killing anything and there's a second ending, or is the punishment having to see their corpses?
The only thing is the jellyfish really feels slow and methodical. Maybe that's the intention, but I felt like I was wrestling with the controls trying to avoid enemies.
The story, music, and art are all very nice. Good job!
I liked the concept of wanting to achieve neutrality while going deeper and deeper. While I wanted to play the game properly, I chose to be on the offense because 1) it's frightening how the screen dimmed each time the jellyfish got hurt and 2) there's no apparent penalty for hurting others. I did wonder if karma awaited my unkind gameplay (perhaps the sea turtles would be more angry if jellyfish had a higher kill log?)
The music was beautiful and so was the message. Thank you for the experience.
This was a smart and beautiful game, thank you.