Deep Freeze Café by brian-mayberry

Welcome to the Deep Freeze Café!
Feed your customers using food stuffs found deeper and deeper in your extra large PROCEDURALY GENERATED industrial deep freezer.
Just how long as this stuff been in here, anyway?



Ratings
| Overall | 885th | 2.397⭐ | 31🧑⚖️ |
| Fun | 878th | 2.207⭐ | 31🧑⚖️ |
| Innovation | 799th | 2.5⭐ | 31🧑⚖️ |
| Theme | 736th | 3.017⭐ | 31🧑⚖️ |
| Graphics | 566th | 3.224⭐ | 31🧑⚖️ |
| Humor | 301th | 2.852⭐ | 29🧑⚖️ |
| Mood | 803th | 2.365⭐ | 28🧑⚖️ |
| Given | 26🗳️ | 38🗨️ |
I think the most important thing for improving this entry would be to flesh out the core game loop. For example it's a bit hard to notice that customers leave because they're angry at how long it's taking, so some kind of timer would help communicate that, and your score could be tips, so you're incentivized to deliver the right drink quickly.
I have to echo others feedback on tank controls though XD
Really like the fog effect and particles you used to make the freezer feel really cold. Nice work!
Really good work on the freezer feel, from particles to screen effects and so on. Very smooth. Clearly you ran out of time, but impressive nonetheless!
I took some time to get used to controls, but after some try it get easier.
Making a 3D game in Compo is a big challenge, congratulations ! For the next time, maybe try to add a scoring system displayed on screen, it's not that complicated to implement but it can improve the user experience !
The freezer could regularly branch, that way the walking distance does not increase as much.
Neat game. Would've been nice to have some music, but for a game made in 48 hours it's not bad.
Thank you all so much for taking the time to play, rate, and provide feedback on my game! Hope to see you all in the next LD!