Lost Core of the Underworld by wisedawn

[raw]
made by wisedawn for Ludum Dare 48 (COMPO)

Lost Core of the Underworld is a text-based role-playing adventure game with combat, riddles, puzzles, multiple endings and a unique exotic world. Explore a large range of environments starting from an inn's cellar to thermoelectric generators at the planet's core, and fight enemies ranging from giant rats to angels in this 6000+ word story.

The Underworld has been discovered under the city of Aerilon. Adventurers from throughout the Demon Lands come in search of riches from the old world, remnants from when technology and science ruled mankind's dreams and radiation storms and undead hordes were not common worries. However, the Underworld also holds the key to secrets long forgotten, secrets many seek to retrieve at any cost. When you receive an assignment that grants you a permit to explore the underworld and obtain its riches, you are drawn into a battle that will determine the future of all mankind.

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Ratings

Overall 257th 3.696⭐ 25🧑‍⚖️
Fun 323th 3.522⭐ 25🧑‍⚖️
Innovation 507th 3.109⭐ 25🧑‍⚖️
Theme 365th 3.717⭐ 25🧑‍⚖️
Given 34🗳️ 26🗨️

Feedback

IndigoWolf
26. Apr 2021 · 15:01 UTC
One of the better text adventures and you've clearly put the effort in.
metadept
26. Apr 2021 · 15:04 UTC
Always love a classic text adventure game! I appreciate how much time and detail you put into the writing. The combat was a little bit confusing - I wish I knew more specifically how critical attacks worked since they seem important. Great job overall!
kernon
26. Apr 2021 · 15:06 UTC
Well done. I have spent many an hour in the world of text adventures and it's nice to revisit once in a while. I do kind of miss the bad parsers though. Clicking through my options just doesn't have quite the same sense of accomplishment. Great work though! Thanks for making this!
AdamWatters
26. Apr 2021 · 18:10 UTC
Nice to see another Twine game. You've clearly put a lot of effort into this. I'll always have a soft wpot for text adventures but great job on this.
LDJam user 242787
27. Apr 2021 · 06:12 UTC
A well done text adventure, could have benefited from some sound and visuals.
kwaku
27. Apr 2021 · 08:07 UTC
O wow that is a lot of writing and effort. Nicely done. Same as above i do miss some sound effects.
Vincent ABEL-GRIMALT
27. Apr 2021 · 12:21 UTC
Lot of Game design, and writing, Nice :) Missed some sound and visuals though
oeschmid
27. Apr 2021 · 12:44 UTC
Your writing is nice. I also liked the combat system! Good job :)
MAB_Cat
27. Apr 2021 · 14:40 UTC
This warms my heart as a D&D player. You put so much passion into this! The writing style is authentic and I love the combat system -- I've never seen that in a Twine game before! I do wish there was sound and visuals but that can easily be added later. Wonderful work! The text speaks for itself!
Threeli
28. Apr 2021 · 01:40 UTC
How the heck did you write all this in the time allotted?! I thought my game had a foolish amount of dialog in it, but then I found this gem. Very impressed. I'm a sucker for text adventures and I love how swiftly you ramp into the worldbuilding. I also really love the combat system. As others have said, even a little sonic ambience in the background would've gone a long way, but it's hard to complain. Great stuff!
incobalt
28. Apr 2021 · 03:15 UTC
I did a Twine for my last LD and I'm just so impressed at how much you managed to write in so little time! How did you manage it? The fights were interesting, though I don't know if I really cared for them (but kudos at doing a fighting system in Twine in a small amount of time!). I did really enjoy the science fantasy style of story, slipping in words occasionally that signaled that this was about a future Earth rather than a fantasy D&D thing. I think there might be many references I'm not getting, but I get a feeling that ancient stories about D&D have become historical ideas in this world? It's a nice touch. The society felt like it really had some substance to it. Good job!
BoxedMeatRevolution
28. Apr 2021 · 13:40 UTC
Its super impressive how you wrote so much over one weekend. My only real complaint is that the resolution was too large to fit on my screen, which made it pretty awkward to play. I wish you had enabled rating in mood.
Eugenik
28. Apr 2021 · 17:10 UTC
The art is very cool!.
h.m.murdock
04. May 2021 · 18:51 UTC
Hello, first experience with story telling game, but a very good one.
Was getting killed by the elite phalanx twice, but enjoyed it a lot :)
The riddles were a nice touch, but sadly we used the same one in our game, haha
This game could be on another level if you could include some art or pencil sketches of your imaginary world, oh wow :D
Vesper
08. May 2021 · 20:18 UTC
Nice worldbuilding, and the inclusion of a combat system was a nice surprise. Game writing takes aggggeeess, so (as the other comments have mentioned) it's genuinely impressive that you managed to do so much in such a short time frame. Always good to see a text entry for these Jams. Well done.
Shigor
09. May 2021 · 21:30 UTC
Really nice one, although I got stuck on the first riddle (I kept thinking it must be "story") for a while :)
And I really like the world you've managed to build.