Plague by Advay
The Virus mutates every few seconds. The evolution tree goes deeper and deeper. Your mission is simple, kill them all.


Ratings
| Overall | 1764th | 2.823⭐ | 33🧑⚖️ |
| Fun | 1460th | 2.952⭐ | 33🧑⚖️ |
| Innovation | 1656th | 2.613⭐ | 33🧑⚖️ |
| Theme | 1851th | 2.403⭐ | 33🧑⚖️ |
| Graphics | 1421th | 3.145⭐ | 33🧑⚖️ |
| Audio | 865th | 3.25⭐ | 32🧑⚖️ |
| Mood | 1602th | 2.839⭐ | 33🧑⚖️ |
| Given | 22🗳️ | 43🗨️ |
Sweet game, btw !
The trick to win the last level(hardest level) is to kill the viruses in the side alone, thus preventing it from reaching the lung borders. Then you can use the "kill pill" to eradicate the virus. I will definitely reduce the difficulty.
Thanks for your feedback!
The virus mutates into a stronger version of itself every few seconds. Green to blue, blue to purple and so on.
That way the “mutation tree” gets deeper and deeper. I know it isn’t a strong interpretation, but what’s done is done.
Thanks for your feedback!
Good thought. Thanks for your feedback!
The difficulty ramps up _fast_. The first three(?) or so levels are all almost trivial, you only get to see what the mutations look like when the virus keeps replicating in the 'you win/next stage' screen. Then after that the final level before 'thank you for playing', there is so much virus that it replicates so fast that you loose _before_ you see any mutations. Unless you use the kill-pill, in which case you just won the game.
It's a shame because the core idea seems solid (apart from not really connecting to the theme*), but I didn't really get to engage with it, or even experience it. To the point where I'm wondering if what I'm looking at is just a lack of time taken for balancing, or if I'm running into bugs.
(Speaking of bugs: On the win screen I could see a lose screen blurry-ly underneath it... I found that the screenshot I took of it didn't come through. On the same screen, I had no mouse-pointer and could not actually press the quit button.)
Graphics are decent (I wonder if the slightly more 'photorealistic'/textured viruses is on purpose, to make them more scary/more stand out on the backdrop of the more stylized/abstract tissue behind it, or if that's just a thing that 'happened'). Also it responds snappily to mouse input (plays fluently), which I appreciate.
*) I feel that you could easily have said 'deeper and deeper into the body' and had some different backgrounds for the levels. That would have worked! But hindsight is 20/20, and never is that more true than for the peculiarities of jam games.