Ancient Civilizations by ForeverTrash

You are at a dig site. Your job is to go "deeper and deeper" into the caverns and find ancient artifacts that can make you rich. However, there are monsters from all different time periods ( only mummies since I didn't get as far as I wanted ) that will try and stop you. Can you find all the artifacts? If you do, then you will have a lovely retirement.
Controls:
Left mouse click: Attack
E: Inspect/Climb Ropes/Mine Rocks
W: Jump
A: Move Left
D: Move Right
1: Pickaxe
2: Sword
( NOTE: Please be aware, that the attacking does work. However, you aren't able to "swing" unless you're attacking an enemy. Also there is swing speed on the weapons which don't let you spam attack. Furthermore, even if the swinging animation isn't playing you're more than likely still doing damage. This isn't an "attack" or code issue, just my rushed animation system issue. The best way to tell is if you hear the enemy "ugh" sound effect that let's you know they are taking damage. Thank you. )
Please be kind. The art and sounds were the last part I worked on in under 3 hours. I had very limited time. I didn't have time to create actual character art for the player or enemies. I didn't get to do any music, just some attack sound effects. I didn't get to create a better animation system like I wanted. I coded 5+ enemy types but they all look the same for that very reason. The code is optimized as much as possible with very little amounts of bugs in the game. If you find any bugs please let me know. Thank you for playing.
LudumDare48
Ratings
| Overall | 891th | 2.289⭐ | 21🧑⚖️ |
| Fun | 892th | 2⭐ | 21🧑⚖️ |
| Innovation | 860th | 2.263⭐ | 21🧑⚖️ |
| Theme | 624th | 3.3⭐ | 22🧑⚖️ |
| Graphics | 816th | 2.526⭐ | 21🧑⚖️ |
| Audio | 682th | 2.167⭐ | 20🧑⚖️ |
| Humor | 437th | 2.5⭐ | 19🧑⚖️ |
| Mood | 766th | 2.583⭐ | 20🧑⚖️ |
| Given | 6🗳️ | 11🗨️ |
What the game is really missing is feedback. I am swinging my sword in the general direction of the enemy, but how can I know I am damaging it? I pushed a button in the shop, but did it do anything? Etc.
Over all I think it's a fairly solid LD game.
I would try for one or two completed mechanics done well rather than lots of things only partially done. I can see you acknowledge you couldn't finish it all!
From my few experience I learned that for a game jam to do well you should really hammer the basic and have a prototype running quickly. Having a goal, a way of measure progress and clear user interactions are for me the essence of something working.
For exemple even if the graphics are not there, a expanding circle (or just a circle) appearing when you attack) would suffice to indicate.
I love the mummies!
Well done on finishing the game in such a short amount of time :trophy: