Ancient Civilizations by ForeverTrash

[raw]
made by ForeverTrash for Ludum Dare 48 (COMPO)

FINALLOGOOOO.png

You are at a dig site. Your job is to go "deeper and deeper" into the caverns and find ancient artifacts that can make you rich. However, there are monsters from all different time periods ( only mummies since I didn't get as far as I wanted ) that will try and stop you. Can you find all the artifacts? If you do, then you will have a lovely retirement.

Controls:

Left mouse click: Attack

E: Inspect/Climb Ropes/Mine Rocks

W: Jump

A: Move Left

D: Move Right

1: Pickaxe

2: Sword

( NOTE: Please be aware, that the attacking does work. However, you aren't able to "swing" unless you're attacking an enemy. Also there is swing speed on the weapons which don't let you spam attack. Furthermore, even if the swinging animation isn't playing you're more than likely still doing damage. This isn't an "attack" or code issue, just my rushed animation system issue. The best way to tell is if you hear the enemy "ugh" sound effect that let's you know they are taking damage. Thank you. )

Please be kind. The art and sounds were the last part I worked on in under 3 hours. I had very limited time. I didn't have time to create actual character art for the player or enemies. I didn't get to do any music, just some attack sound effects. I didn't get to create a better animation system like I wanted. I coded 5+ enemy types but they all look the same for that very reason. The code is optimized as much as possible with very little amounts of bugs in the game. If you find any bugs please let me know. Thank you for playing.

LudumDare48

Ratings

Overall 891th 2.289⭐ 21🧑‍⚖️
Fun 892th 2⭐ 21🧑‍⚖️
Innovation 860th 2.263⭐ 21🧑‍⚖️
Theme 624th 3.3⭐ 22🧑‍⚖️
Graphics 816th 2.526⭐ 21🧑‍⚖️
Audio 682th 2.167⭐ 20🧑‍⚖️
Humor 437th 2.5⭐ 19🧑‍⚖️
Mood 766th 2.583⭐ 20🧑‍⚖️
Given 6🗳️ 11🗨️

Feedback

PixelPortalz
26. Apr 2021 · 04:16 UTC
Wow, there is so much packed into this demo. Lots of things to do in a 48 hours project! I like that you can go up and down to fight and buy. One thing that would help is to give some UI feedback in the merchant screen (maybe highlighting a button when the purchase is done). Curious to see where it goes. Nice interpretation of the theme too!
mausimus
26. Apr 2021 · 04:23 UTC
Love the sampled sounds!
rhys_vdw
26. Apr 2021 · 04:27 UTC
A bit of confusion around controls and UI but in the end I got the kick back with a martini (with a bit of help from the developer in Discord). It's a lot of moving parts for a small jam, so no shame it not nailing everything.
LDJam user 0
26. Apr 2021 · 04:29 UTC
Good use of the theme and creative idea. However, the controls were somewhat unresponsive (attacking rarely worked) and the lack of good audio or visual feedback made it hard to interact with the game. But it was a good concept that could be really fun if more fully fleshed out
TheseusInABottle
26. Apr 2021 · 04:33 UTC
I'm always a fan of voiced sound effects so that got me good right off the bat. I had some difficulty figuring out if I was really hitting the enemies or not but I got through it. All in all good game.
Justin_C
26. Apr 2021 · 13:17 UTC
I beat the game when I played it last night. I thought the art was pretty good for being done at the last minute.

What the game is really missing is feedback. I am swinging my sword in the general direction of the enemy, but how can I know I am damaging it? I pushed a button in the shop, but did it do anything? Etc.

Over all I think it's a fairly solid LD game.
Chumzy
27. Apr 2021 · 03:16 UTC
The game is really confusing, there isn't any feedback when you attack, mine, or even buy anything from the shop. The shop confused me because it didn't show how much money I had or how much things cost.
Tim77
27. Apr 2021 · 08:13 UTC
Well done on completing the jam! This game is a rendition of a classic theme/trope - descending into the depths to fight awful things. Well done for exploring the idea! I felt curious about what else might be down there (but was disappointed reading you only had time to create the mummy). I was intrigued by the shop (actually, the shopkeeper). I wanted to know would he alert me to useful things as the instructions and developer-note guy did. Future versions could explore more of the story element as narrated by these characters!

I would try for one or two completed mechanics done well rather than lots of things only partially done. I can see you acknowledge you couldn't finish it all!
dhim
29. Apr 2021 · 21:30 UTC
Congrats on finishing a compo game!

From my few experience I learned that for a game jam to do well you should really hammer the basic and have a prototype running quickly. Having a goal, a way of measure progress and clear user interactions are for me the essence of something working.

For exemple even if the graphics are not there, a expanding circle (or just a circle) appearing when you attack) would suffice to indicate.

I love the mummies!
saintchristopher777
01. May 2021 · 15:57 UTC
Looks interesting, but didn't really work for me. Left click did nothing (wasn't just an animation issue - I kept left clicking that mummy for over a minute straight doing no damage at all).
Paroxysmal
01. May 2021 · 23:23 UTC
Not sure what is going on. I couldn't seem to attack a mummy and the collision was janky. Need more feedback from the game on what is happening.
marksht
08. May 2021 · 16:17 UTC
I didn't understand how combat system worked. But I enjoyed this game!
PiJaMar
17. May 2021 · 01:24 UTC
Really a lot to do in this game, the gameplay loop is satisfying and interesting! If you're looking to work on it post game, I'd revisit the combat mechanics by adding some feedback, as it can be a bit confusing to understand how and when you're able to hit the enemies. Switching between the Pickaxe and Sword using the Mousewheel would be a nice addition as well!

Well done on finishing the game in such a short amount of time :trophy:
Brice Mahier
17. May 2021 · 12:24 UTC
I was stuck with the first mummy, not knowing if the hits I was doing with the sword were even working. So sad, I wanted to to further, your game seems fun.