Pressure by smt

Pressure
This is my first solo & compo game, thank you for checking it out :)
About
Deeper and deeper into an infinite basement of increasingly difficult enemies, how deep can you go?
Search the maze-like floors for the green zone to drop into the next level and receive half your health back
Chaining combos of kills will also heal you
Enemies will hit harder and increase their spawns as you reach deeper and deeper floors
Watch out for harder enemy types as you go deeper
Controls
W, A, S, and D to move
Left click to shoot
Space to jump
Heal by entering the next stage (green zone), chaining combo kills or hitting a long range shot
You can interupt an enemy charging up to quickly shoot again by shooting it while it is charging/flashing

| Link | https://github.com/smt923/ld48 |
| Windows (pick the LD48 zip!) | https://smt.itch.io/pressure |
| Linux (pick the LD48 zip!) | https://smt.itch.io/pressure |
| Original URL | https://ldjam.com/events/ludum-dare/48/pressure |
Ratings
| Overall | 285th | 3.649⭐ | 39🧑⚖️ |
| Fun | 187th | 3.75⭐ | 40🧑⚖️ |
| Innovation | 682th | 2.797⭐ | 39🧑⚖️ |
| Theme | 712th | 3.083⭐ | 38🧑⚖️ |
| Graphics | 155th | 3.959⭐ | 39🧑⚖️ |
| Audio | 231th | 3.541⭐ | 39🧑⚖️ |
| Humor | 571th | 2.058⭐ | 28🧑⚖️ |
| Mood | 216th | 3.662⭐ | 39🧑⚖️ |
| Given | 30🗳️ | 52🗨️ |
I had a great deal of difficulty aiming with any accuracy. The fire rate was so slow that I kinda questioned why I had the gun in the first place.
Some particles whenever the bullet hit the wall would feel significantly bigger for cheap.
Because I stopped using the gun and started running past enemies, I got shot in the back a lot. This didn't feel good, because I didn't see the attack coming or have the opportunity to dodge. I would recommend either buffing the gun until the player is incentivized to take on the enemies head-on, or finding a way to project the enemy attack... something like a laser sight perhaps?
I was fairly impressed with the graphics, I felt that they were very good for a 48-hour 3d build.
Is possible to get a Linux build later?
Sound maybe a bit weird for this style of game, but this is jam, and we are not musiciants ahaha
Great Job!
and thank you everyone for the feedback and nice comments, there's definitely a lot of tweaking and balance stuff I could have done given more time, but I'm glad generally people still like it
- The fact that the bullet has gravity makes the game very difficult, to me it could have been ok to focus on hiding and interrupting enemy charge than calculating our shots trajectory
- To me there is not the "deeper and deeper" theme despite we go deeper. Could have been cool to feel the deep, by changing the lightning or I don't know
- Very cool gameplay feeling
The arcing of the shots took some getting used to, but I had fun once I got the hang of it.
The combination of the entities bobbing and the arc of the gun made actually hitting stuff more difficult than felt good. As well, there wasn't enough variety to gameplay to make deeper levels feel meaningfully different. If the levels were designed rather than generated, that could have helped a lot I think.
Congratulations on your first game! I liked the fact that you included bouncing shot combos in this simple but fun shooter. I loved how the enemies make an "ow" sound when hit :laughing:
Things I would change are: make it more obvious which enemy is charging up currently, and give them differently colored shots from mine. Of course, powerups would have been cool, but that's probably not in scope for a Compo game.
Well done!