MASSdrill by APG

[raw]
made by APG for Ludum Dare 48 (COMPO)

Drill up as many resources as you can in 90 seconds to expand your kingdom!

Click on the drill and then on a highlighted tile to drill/move there. Then, click on buildings from the list on top and position them on the board. Further information can be found using the button on the bottom right.

This game was made in Godot.

Assets were made in Piskel.

Sound was recorded or made with beepbox.

For once, this game idea came right into my head when the theme was announced. Normally I have to think for a while to come up with an idea.

There is also an error that causes a core system to not work. I made a change last-minute in all but one place... Sorry!

Ratings

Given 3🗳️ 1🗨️

Feedback

pvg
26. Apr 2021 · 12:04 UTC
This is a nice, calm resource collection game. I wish there was a way to see in the menu what the cost and effect of the different buildings was, though.
PurpledArtFrog
26. Apr 2021 · 13:03 UTC
Thank you very much for your entry - I hope you had great fun making it :smile:

Nice concept ... took me a second to figure the controls of the drill :smile: felt a bit dumb :smile: I like the idea and simplicity of digging and then ordering up the buildings :thumbsup_tone1:

I hope you'll drop by mine and give it a spin :wink:

:purple_heart: :dart: :frog:
LDJam user 239493
26. Apr 2021 · 18:06 UTC
This game was fun to try to highscore on. I figured out you can double click on the drill to make it continue going in the same direction. The first of the double clicks can also place a building, so I would click on the house in the shop, then double click the drill repeatedly along a row to place lots of houses. I'm not sure if the ability to do this is intentional or emergent, but it was fun to discover either way! One thing I'll say is that if you add cool stuff to your game, like the city, but it's too expensive, players will use it once and then ignore it.![Screen Shot 2021-04-26 at 1.58.25 PM.png](///raw/587/a3/z/3dd08.png)