Kill Yasuhiro by Spydercrawler
A fun little samurai game where you go deep into enemy lines in order to kill an enemy general.
This is my first Ludum Dare! I made the game satisfy the theme in two ways. First, the story is that as you play you are going deeper and deeper into enemy lines. Second, one of the mechanics is that your character gets more focused whenever he gets hit.
Here are a few screenshots:

Ratings
| Overall | 443th | 3.474⭐ | 21🧑⚖️ |
| Fun | 75th | 3.974⭐ | 21🧑⚖️ |
| Innovation | 525th | 3.079⭐ | 21🧑⚖️ |
| Theme | 601th | 3.342⭐ | 21🧑⚖️ |
| Graphics | 694th | 2.947⭐ | 21🧑⚖️ |
| Audio | 589th | 2.789⭐ | 21🧑⚖️ |
| Mood | 457th | 3.237⭐ | 21🧑⚖️ |
| Given | 13🗳️ | 23🗨️ |
Great game!
The sword sound was probably the wrong choice though, sounds more like I'm swinging around a lightsaber or something. I liked the music overall, and slowing with the focus was really good.
If you kept working on this, you could end up with a really exciting, high skill ceiling game.
The time slowdown effect upon taking damage is a novel way of automatically scaling the difficulty as the player makes mistakes, but the way it's currently implemented makes the game feel a bit unresponsive, especially when you're near death.
The visuals are generally pretty good, but I think some sort of walk animation, or at least a footsteps sound effect, would have helped to make the character feel less like he was floating.
My main complaint with the game is the lack of a hitpoint bar for the boss, or at least some kind of feedback to make it clear that I'm making progress as I hit him. He has quite a lot of hitpoints and by the end I was starting to wonder if I was even hurting him.
One little detail I liked was the ability to strike arrows out of the air, but I was disappointed at not being able to do the same to bullets.
✔️ The levels were nice and short, meaning you didn't need to replay much.
✔️ Good variety of enemies.
➖ Maybe have some indication when some of the stronger enemies were going to switch attacks.