Bathyscaphe by ipodtouch0218

Take a deep dark dive into one of millions of randomly-generated caverns in search for riches. But be warned, both literal pressure from the ocean, and your own pressure to succeed make your journey anything but relaxing.
Bathyscaphe (from what I can tell, pronounced bath-a-scaff), is an arcade-like exploration game where you journey down into the deepest of the ocean caverns in search of riches. Sell off whatever you gather from the ocean floor to fund your next diving session. With 6 purchasable upgrades, there should be enough progression packed in for a modest play session.
It's very heavily inspired by Club Penguin's "Aqua Grabber" minigame, and somewhat inspired by games with random map generation, like Minecraft or Spelunky.
My first Game Jam (Compo) Game ever, and my first ever "full" game in Unity. Hope it impresses at least one of you out there.
| Link | https://github.com/ipodtouch0218/Bathyscaphe/releases/tag/1.1 |
| Apple macOS (UNTESTED) | https://github.com/ipodtouch0218/Bathyscaphe/releases/tag/1.1 |
| Github Source | https://github.com/ipodtouch0218/Bathyscaphe/ |
| Original URL | https://ldjam.com/events/ludum-dare/48/bathyscaphe |
Ratings
| Overall | 69th | 4.048⭐ | 23🧑⚖️ |
| Fun | 195th | 3.738⭐ | 23🧑⚖️ |
| Innovation | 407th | 3.286⭐ | 23🧑⚖️ |
| Theme | 16th | 4.429⭐ | 23🧑⚖️ |
| Graphics | 261th | 3.738⭐ | 23🧑⚖️ |
| Audio | 109th | 3.833⭐ | 23🧑⚖️ |
| Mood | 51th | 4.095⭐ | 23🧑⚖️ |
| Given | 58🗳️ | 17🗨️ |
I went a little too greedy and lost $4000+ at the end, what a horrifying trap !
Movement was really solid and weighty and the DONK into the sides was very well felt! Since it's procedurally generated that means a lot of replayability! A few criticisms I have are are more subjective so take them with a grain of salt :D.
My first is that diving at the start, and resurfacing was a pretty smooth experience. The problem later on came from going really far down, like 300m, 400m, 500m and kind of grimacing at the idea of doing the entire trip back up. The easiest solution would be to sell an item that can let you instantly resurface/automatically go back to land but I think this is pretty cheap and not in spirit to the game. Instead, I wonder if you could sell a navigation tool that could route the shortest path/a direct flowing line to the surface with arrows, which would mean the player would still need to navigate their own way back to the surface but would cut out a lot of dead ends.
My second is perhaps the mouse is a little underutilised, since the only action is aiming the light. A potential small inclusion would be for a small hook or robotic hand could pop out which would mean you could use it to collect treasure? You'd still be prone to bumping into stuff even with the hand but could make for a more involved experience than just bumping into it.
My last crit is I think maybe deeper down there could be enemies? Something additional to avoid and keep you on your toes or even just stationary ones that might shoot projectiles or swipe if you get too close.
But as I said these aren't "improvements" in a vertical sense, but more like a horizontal sense :D.
Either way great game and good job on finishing! =]
I ran into an issue towards the end where I couldn’t upgrade my pressure glass past level 3 (I had the gold for it) and when I died I lost my upgrades except the glass, which stayed at level 3
Really fun game though, well done!
The pacing is rather slow. It would have been better to have more treasure scattered around and maybe big treasure?
Also if you question why am I playing after the jam, I'm just looking at others, because I want to find out if people really made such good games that we got 1k places in almost all of the categories or did we just get harsh reviewers