Eros and Psyche by Noam Zeise
Eros has been tasked by his mother Aphrodite to capture Psyche's heart and give it to a fearsome beast. He must conquer the three layers of her heart, Lust, Attraction and Attachment, to gain control. You must help him delve deeper and deeper, conquering each challenge.
Controls:
Z - continue dialogue
Arrow Keys - control each mini game
F - fullscreen(not recommended, just incase it doesnt work otherwise)
Made using Monogame(VS2019), Aesprite, sfxr and boscaceoil
Everything was coded in the 48 hours except for the Camera class.

Ratings
| Overall | 465th | 3.438⭐ | 26🧑⚖️ |
| Fun | 499th | 3.25⭐ | 26🧑⚖️ |
| Innovation | 490th | 3.125⭐ | 26🧑⚖️ |
| Theme | 438th | 3.604⭐ | 26🧑⚖️ |
| Graphics | 368th | 3.563⭐ | 26🧑⚖️ |
| Audio | 402th | 3.229⭐ | 26🧑⚖️ |
| Humor | 173th | 3.292⭐ | 26🧑⚖️ |
| Mood | 205th | 3.667⭐ | 26🧑⚖️ |
| Given | 22🗳️ | 26🗨️ |
There are some rough edges here ant there. In the first game, towards the end I literally had to span up and hope to get more flowers that tears, because I just couldn't register the pictures as fast as they would zoom past the screen.
With th last puzzle I for some reason had trouble getting used to the control scheme, but that is most likely not because this scheme is wrong, but because previous games with same mechanic used a different one.
The art style is nice. Probably could do with a little less pixels. (The actual pixel-art games tend to use wide range of color variants adding the details to pixelated images. But here the colors were flat, and that IMO does not mesh well with the large pixels aesthetics.)
Sound scape is nice. Especially the heart pounding in the firs minigame. Though it would probably be better if the heart rythm was in better sync with the icons spawn toward the end of the puzzle - in my playthrough the icons went too fast and the heart could not keep up.