Eros and Psyche by Noam Zeise

[raw]
made by Noam Zeise for Ludum Dare 48 (COMPO)

Eros has been tasked by his mother Aphrodite to capture Psyche's heart and give it to a fearsome beast. He must conquer the three layers of her heart, Lust, Attraction and Attachment, to gain control. You must help him delve deeper and deeper, conquering each challenge.


Controls:

Z - continue dialogue

Arrow Keys - control each mini game

F - fullscreen(not recommended, just incase it doesnt work otherwise)


Made using Monogame(VS2019), Aesprite, sfxr and boscaceoil

Everything was coded in the 48 hours except for the Camera class.


ss1.png

ss4.png

ss3.png

ss2.png

Ratings

Overall 465th 3.438⭐ 26🧑‍⚖️
Fun 499th 3.25⭐ 26🧑‍⚖️
Innovation 490th 3.125⭐ 26🧑‍⚖️
Theme 438th 3.604⭐ 26🧑‍⚖️
Graphics 368th 3.563⭐ 26🧑‍⚖️
Audio 402th 3.229⭐ 26🧑‍⚖️
Humor 173th 3.292⭐ 26🧑‍⚖️
Mood 205th 3.667⭐ 26🧑‍⚖️
Given 22🗳️ 26🗨️

Feedback

LordMiji
26. Apr 2021 · 04:15 UTC
Hahaha i didn't realise how bad i was at rythm games... brutal.. your game was awesome, well done for a great entry.
ThatmanRobin
26. Apr 2021 · 06:16 UTC
Love the graphics and the feel of the game, got through some of it, but it was pretty hard! Not in a bad way, but also felt like even on beating heart challenge I wasn't going to make it.
Hilvon
26. Apr 2021 · 09:34 UTC
Nice game.

There are some rough edges here ant there. In the first game, towards the end I literally had to span up and hope to get more flowers that tears, because I just couldn't register the pictures as fast as they would zoom past the screen.

With th last puzzle I for some reason had trouble getting used to the control scheme, but that is most likely not because this scheme is wrong, but because previous games with same mechanic used a different one.

The art style is nice. Probably could do with a little less pixels. (The actual pixel-art games tend to use wide range of color variants adding the details to pixelated images. But here the colors were flat, and that IMO does not mesh well with the large pixels aesthetics.)

Sound scape is nice. Especially the heart pounding in the firs minigame. Though it would probably be better if the heart rythm was in better sync with the icons spawn toward the end of the puzzle - in my playthrough the icons went too fast and the heart could not keep up.
p0l4r
26. Apr 2021 · 20:04 UTC
Cool game! I can tell a ton of work went into this. It's a bit hard though on level one and three.
GarethTheDestro
26. Apr 2021 · 20:55 UTC
Very cool, you packed a lot of content in for 48 hours, great job! The story mixed with the rhythm mechanics was a lot of fun. It felt kind of like a visual novel with mixed gameplay which I enjoyed a lot. The art is great as well, great job :smile:
saintchristopher777
27. Apr 2021 · 01:41 UTC
Game idea, art, sound - all great! But I'm terrible at these sorts of games, so I didn't get far. I hope Psyche ended up with a kind and loving beast!
blockerz
27. Apr 2021 · 03:10 UTC
I enjoyed the intro and game concept. It seems pretty fun but I wasn't fast enough to get very far. Great job making a game in 48 hours!
Foursay
27. Apr 2021 · 11:30 UTC
An interesting one for a compo game! The art style is quite unique but I prefer the rhythm-game-based gameplay. Good job!
coyotethursday
28. Apr 2021 · 02:07 UTC
I had lots of fun with the minigames, but I do think they could use some balancing (for example, I would have enjoyed the rhythm game more if it sped up more quickly at the beginning). I also loved your Aphrodite sprite!
Pierce Brooks
28. Apr 2021 · 04:16 UTC
Both adorable and difficult!
Fatebreak
28. Apr 2021 · 17:11 UTC
Interesting idea of using multiple different game mechanics. All of them worked pretty well too, although the first one started to cause my eyes to strain they were moving so fast lol. Nicely done!
JiGaMoVe
29. Apr 2021 · 13:51 UTC
Cool Game! I love the variety of mechanics and how challenging they are!
KinGelaim
02. May 2021 · 09:40 UTC
It’s a really really great game!
Starlight Glimmer is best poney
03. May 2021 · 03:02 UTC
The 15 puzzle really messed with me due to its awkward inverted key binding but I eventually cleared it. Props for the storytelling aspect and a unique interpretation of the theme.
fueelin
05. May 2021 · 07:42 UTC
Really nice! I thought all the different sections were well implemented (though I agree the 3rd one should have had opposite controls). I liked the art a lot in particular, and it was a good interpretation of the theme. Good job!