AQUATIC CAVE ASSAULT by Danial

[raw]
made by Danial for Ludum Dare 48 (JAM)

2021-05-02 10<em>41</em>36-Greenshot.png

Navigate perilous underwater caverns with your experimental submarine to break into a secret underwater base.

Use WASD to control your ship. Click to shoot torpedoes. Shift to speed boost. Q and E to roll. Don't get hit!!

Ratings

Overall 1460th 3.196⭐ 25🧑‍⚖️
Fun 1328th 3.063⭐ 26🧑‍⚖️
Innovation 1472th 2.792⭐ 26🧑‍⚖️
Theme 989th 3.587⭐ 25🧑‍⚖️
Graphics 1054th 3.563⭐ 26🧑‍⚖️
Audio 1216th 2.5⭐ 26🧑‍⚖️
Mood 1168th 3.304⭐ 25🧑‍⚖️
Given 42🗳️ 23🗨️

Feedback

Savolae
27. Apr 2021 · 02:03 UTC
Very nice graphics and well executed mechanics. Smooth gameplay, well done.
Dyp54
27. Apr 2021 · 02:07 UTC
funny game bro good job
ClericShields
27. Apr 2021 · 02:08 UTC
i thought that was well constructed. Great job. I wish the sub went a tad faster.
LDJam user 245544
27. Apr 2021 · 02:10 UTC
Great models and graphics. Controls could feel a bit sluggish and could use some refinement but all in all a great game!
Toadile
27. Apr 2021 · 02:11 UTC
Very nice. Reminds me of starfox. Great job.
rhoff95
27. Apr 2021 · 02:15 UTC
Really cool game. The lighting in the cave is fantastic looking. Great atmosphere.
sweer
27. Apr 2021 · 02:18 UTC
The game is very well made, however, I wish that the controls were slightly more clear, I did not realize you could boost until my second attempt because of that, a quick and simple way of solving this is just putting the controls on the main menu. I also think that W and S should have been reversed in classic plane controls style
🎤 Danial
27. Apr 2021 · 15:57 UTC
@sweer I can see how that is a problem. One of the plans was to put in game hints of the controls, but we ran out of time. There is a button for controls both on the main menu and the pause screen, but I can see how you might not even know you are missing anything.
Mololo
28. Apr 2021 · 07:50 UTC
A cool little game, I enjoyed playing it. It has a great design and a good atmosphere.

Well done.
jonathan-turner
28. Apr 2021 · 16:02 UTC
Thanks for participating in the jam.

This was a tight little platformer, i really enjoyed the gliding mechanic.

I had some trouble with the wall grab, but I might just suck at platformers. Couldnt seem to jump afterwards, but could have been user error.

Great consistent audio and visual elements.

Simple game but well done!
leadphalanx
28. Apr 2021 · 16:26 UTC
@jonathan-turner I think you commented on the wrong game?
snip_man
01. May 2021 · 20:55 UTC
That sub looked really good. The controls of the sub were really nice. I did have issues aiming those torpedos. Take that cave walls!
Whysguy52
01. May 2021 · 22:26 UTC
very dope.
🎤 Danial
01. May 2021 · 22:48 UTC
@snip-man Thanks. The torpedoes try to go where ever you clicked, but there are a lot of moving parts, so they don't always hit their mark.
BoxedMeatRevolution
02. May 2021 · 15:53 UTC
Really nice retro 3D aesthetic! That last door took a couple tries to get the boost management right. I wish there was an option for inverted Y-axis.
🎤 Danial
02. May 2021 · 17:04 UTC
@boxedmeatrevolution We had a lot of people asking for inverted Y-Axis. Control preferences will be something we bring into the next game for sure.
Re-Lo
02. May 2021 · 18:57 UTC
The retro style graphics were well polish, smooth movement and well achieved mechanics. Overall really good entry. A bit short I would have liked to play more. Good job!
Tanner Shelton
02. May 2021 · 21:00 UTC
I liked the look of the graphics, especially the sub. I think it could do with a cursor where you are pointing so you would know where your torpedo would go. Good environment as well.
🎤 Danial
03. May 2021 · 00:50 UTC
@re-lo Thanks. Level design took a back seat to art and mechanics, we tried at the last minute to expand the level, but game breaking bugs popped up so we had to release as was. A goal for a future game jam may be to get a level designer on board to take advantage of the systems and art we make.

@tanner-shelton Not a bad idea to have some sort of cross hair painted on the target. Probably would have helped debug collision targets for clicking too.
asfdfdfd
08. May 2021 · 22:04 UTC
Nice render and set of game mechanics!