Deepest Ocean by ache games
Credits : Ache Games, Blender, Godot, Freesound, freemidi.org
Controls: W,A,S,D
This game is about a diver who is trying to reach the bottom of the ocean avoiding obstacles and fishes.




Ratings
| Overall | 643th | 3.175⭐ | 22🧑⚖️ |
| Fun | 673th | 2.952⭐ | 23🧑⚖️ |
| Innovation | 724th | 2.714⭐ | 23🧑⚖️ |
| Theme | 335th | 3.762⭐ | 23🧑⚖️ |
| Graphics | 522th | 3.333⭐ | 23🧑⚖️ |
| Audio | 592th | 2.778⭐ | 20🧑⚖️ |
| Humor | 526th | 2.233⭐ | 17🧑⚖️ |
| Mood | 708th | 2.762⭐ | 23🧑⚖️ |
| Given | 60🗳️ | 3🗨️ |
The game looks really good. The gambling animations are nice.
Is there anyhting to do with the coins and gems I'm gathering or is it just for the score ?
Things I liked:
- the game feels mostly complete
- the mini games are fun even if they don't make absolutely sense to be in the water for a diver to hit (maybe it needs a story)
- being able to swim forward and backward rather than it just being left<>right only
Improvements:
- I wasn't sure what the pick-5 puzzle was the first time around; maybe a just a bit of improvement on the text to make it obvious (I could also just be sleep)
- maybe a bit of bubbling and scuba sounds from the diver
- gradient the water as you go down (maybe you do this and I just didn't get that far)
- make the mini games a bit more rare so they feel like a reward
- the music is complete but somehow doesn't seem to fit the game quite right
- perhaps change the dive speed based on verticle position; this could be used to provide some risk/reward balance for swimming at the top or bottom (top means you go slower and have less oxygen with the tradeoff of being safer from obstacles, while swimming ahead means deeper dives for twitchy players and maybe a reward multiplier for items picked up deeper down)
Bugs:
- sometimes items spawn inside the rock outcroppings (an easy fix if you don't want to search the spaw could possibly have rocks 'pick up' or collide with the items and despawn them before they are show to the player)
- fish continue to move during mini games making it possible for them to hit players while the player can't move (if this is a design choice maybe some changes to make this make sense rather than feel like a bug)
The only bug I found was that items sometime
While running it it froze my chrome for about 3 minutes loading and stuttering while midplaying.
Once a minigame ends, it might be nice to have a clear view of your character and the surrounding environment for a moment, just to give the player time to react in case they're about to collide into anything.
The combination of instant death and stiff movement does make it a little tricky to move with precision.
Well done, a solid entry!