Tank Knight: LD48 Tactics by KyleTheCoder
Hello, and welcome to Tank Knight! Become a tank, and also a knight...I Ludum Dare you! Oh, heard that one before, have you? Oh well.
Woot! This is my first Ludum Dare submission. The game has a few bugs left, as I was aiming for the Compo, missed it, then had to (for reals) work on the last Jam day. That said, it's actually pretty in-depth, no pun intended, so feel free to dig in and find the brokenest stuff! The controls are pretty self-explanatory, I think.

| Link | https://github.com/WolfgangSenff/48 |
| HTML | https://wolfgangsenff.itch.io/ludum-dare-48-tank-knight |
| Original URL | https://ldjam.com/events/ludum-dare/48/tank-knight-ld48-tactics |
Ratings
| Overall | 1297th | 3.293⭐ | 31🧑⚖️ |
| Fun | 1104th | 3.224⭐ | 31🧑⚖️ |
| Innovation | 1314th | 2.914⭐ | 31🧑⚖️ |
| Theme | 1778th | 2.655⭐ | 31🧑⚖️ |
| Graphics | 1475th | 3.069⭐ | 31🧑⚖️ |
| Audio | 1068th | 2.948⭐ | 31🧑⚖️ |
| Humor | 1116th | 2.426⭐ | 29🧑⚖️ |
| Mood | 1494th | 3⭐ | 30🧑⚖️ |
| Given | 9🗳️ | 34🗨️ |
Thanks for participating in the jam!
I played through a few boards and while there were a few issues, mechanically this seems like a nice base to a tactics setup. You have turn based, tile based movement setup, units with different abilities and stats, win conditions for boards etc.
These kinds of games can be tough for jams compared to smaller arcade style games because you often have to invest time in systems work layered upon systems work for the complexity and richness to shine through.
There were a few things I was surprised by that I didn't expect, for example you can move on the same tile as an enemy and also that the attack ablility is an AOE for adjacent tiles. I was able to use these two facts to kill quite a few rats.
Re: the theme I assume that the intention is that were going deeper and deeper into this castle? I am not quite sure if I picked this up correctly. I think I was in a sewer at some point, and then by some water, and then maybe some lava? I am not sure.
Lastly, after getting so many abilities the UI starts to trail off the screen, so something to look at there.
Nice job, looks like it must have been a ton of work especially solo!
@clericshields - thanks! Now that I have some time to spend on graphics, I may do just that (build on top of it).